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#opengl

1 post1 participant0 posts today

As GLEW is unmaintained, uses GLX by default and the EGL part is unfinished, the best would be if projects would migrate to GLAD.

I've migrated PrusaSlicer to GLAD today.

github.com/prusa3d/PrusaSlicer

PrusaSlicer already used GLAD, the question is why it used GLEW then?

GLEW is unmaintained and libvgcode already uses GLAD.
This is works in progress.
GitHubDraft: Migrate from GLEW to GLAD by cryptomilk · Pull Request #14440 · prusa3d/PrusaSlicerBy cryptomilk

I stumbled upon an interesting blog today while searching for an image of the Silicon Graphics 3D cube logo. Named "Abort Retry Fail" by Bradford Morgan White, the blog's articles document computer history. I eventually wound up reading three of them.

#1 "The Rise and Fall of Silicon Graphics"

abortretry.fail/p/the-rise-and

Abort Retry Fail · The Rise and Fall of Silicon GraphicsBy Bradford Morgan White

I spent most of the day #coding a single button. See, it has to render text in #opengl, over an image, onto a panel in 3D space, which then triggers an external event if any motion tracked #VR cursor presses a controller button or trigger while the tip is colliding. It also highlights on touch, and cleans up its resources when destroyed. Now that buttons are sorted, tomorrow I can work on check-boxes and sliders.

Como ya sabéis desde hace unos años Vulkan se ha convertido en la API gráfica que mejor aprovecha nuestras tarjetas gráficas en Linux. Antes de Vulkan se usaba OpenGL.

A partir de Mesa 25.1 se abandona el driver libre de OpenGL por Zink. La idea de esta tecnología es ejecutar OpenGL en el driver libre de Vulkan NVK. Funciona como una capa de traducción de código OpenGL a Vulkan.

collabora.com/news-and-blog/ne

Collabora | Open Source ConsultingGoodbye Nouveau GL. Hello Zink!Using Mesa 25.1, Nouveau users will now get Zink+NVK instead of the old OpenGL driver.

Getting back into #openframeworks and #cpp again to make some visuals for our next performance in May. In the beginning it felt very rusty, but after a while I started getting into the groove of it. I do miss the interactive coding capabilities of #commonlisp, though. A lot. So I guess it's time for me to finally dive into the depths of learning #opengl and using it in lisp...