I made a FAST File Explorer in C++ using OpenGL and ImGui
https://www.youtube.com/watch?v=Jk4vkr6vP38
Discussions: https://discu.eu/q/https://www.youtube.com/watch?v=Jk4vkr6vP38
I made a FAST File Explorer in C++ using OpenGL and ImGui
https://www.youtube.com/watch?v=Jk4vkr6vP38
Discussions: https://discu.eu/q/https://www.youtube.com/watch?v=Jk4vkr6vP38
As GLEW is unmaintained, uses GLX by default and the EGL part is unfinished, the best would be if projects would migrate to GLAD.
I've migrated PrusaSlicer to GLAD today.
https://github.com/prusa3d/PrusaSlicer/pull/14440
PrusaSlicer already used GLAD, the question is why it used GLEW then?
Yes!
I got the barebones of C + OpenGL + GLTF :)
Now I can start cooking remake of one of my childhood games.
Model: Sora - > meshy. ai
I stumbled upon an interesting blog today while searching for an image of the Silicon Graphics 3D cube logo. Named "Abort Retry Fail" by Bradford Morgan White, the blog's articles document computer history. I eventually wound up reading three of them.
#1 "The Rise and Fall of Silicon Graphics"
https://www.abortretry.fail/p/the-rise-and-fall-of-silicon-graphics
Real-Time Volumetric Clouds Source Code (Horizon Zero Dawn Implementation) OpenGL 4.6 C++
https://youtu.be/2fLxaRLIO7E?si=LygFV1-mCn2n7vyy
Discussions: https://discu.eu/q/https://youtu.be/2fLxaRLIO7E?si=LygFV1-mCn2n7vyy
Anyone know if the little toy / game Blix appeared on any other platform than IRIX?
Happy #screenshotsaturday
I know it's not a screen shot but enjoy a little video of the main menu for my game #MultiMall
I think this is the first time I've shown it off to the world, but it got slapped together over a few weekends.
I'm hunkering down to get a #demo ready for release some time in April, so keep those eyes peeled .
#indiedev #dlang #sdl2 #opengl #linuxgaming #coolshaders #glsl
#solodev #simulation
Me after realizing why my depth write wasn't working:
(Yes, I forgot to bind a depth attachment to the frame buffer)
haven't really used this account much but heres a game engine i've been working on for around a month using opengl and C
Opengl PythonGraphic designing using OpenGL and Python [Beginners]
#python
#opengl
#graphic
#beginners
https://dev.to/suvink/graphic-designing-using-opengl-and-python-beginners-1i4f
Just published a short #cpp article that benchmarks the AoS (Array of Structures) layout versus the SoA (Structure of Arrays) layout in a 2D particle simulation.
You can try out the benchmark right in your browser!
https://vittorioromeo.com/index/blog/particles.html
I spent most of the day #coding a single button. See, it has to render text in #opengl, over an image, onto a panel in 3D space, which then triggers an external event if any motion tracked #VR cursor presses a controller button or trigger while the tip is colliding. It also highlights on touch, and cleans up its resources when destroyed. Now that buttons are sorted, tomorrow I can work on check-boxes and sliders.
Freier #Linux -Treiber für #Nvidia-GPU unterstützt #OpenGL zukünftig via Vulkan | c't Magazin https://www.heise.de/news/Freier-Linux-Treiber-fuer-Nvidia-GPU-unterstuetzt-OpenGL-zukuenftig-via-Vulkan-10314023.html #LinuxKernel
Freier Linux-Treiber für Nvidia-GPU unterstützt OpenGL zukünftig via Vulkan
Bei neueren GeForce-GPUs werden Linux-Distributionen für OpenGL-Anwendungen einen Treiber nutzen, der die eigentliche Arbeit einem Vulkan-Treiber übergibt.
Como ya sabéis desde hace unos años Vulkan se ha convertido en la API gráfica que mejor aprovecha nuestras tarjetas gráficas en Linux. Antes de Vulkan se usaba OpenGL.
A partir de Mesa 25.1 se abandona el driver libre de OpenGL por Zink. La idea de esta tecnología es ejecutar OpenGL en el driver libre de Vulkan NVK. Funciona como una capa de traducción de código OpenGL a Vulkan.
https://www.collabora.com/news-and-blog/news-and-events/goodbye-nouveau-gl-hello-zink.html
AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for #DirectX, #Vulkan, SPIR-V, #OpenGL, & #OpenCL.
As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP
More detail: https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
(5/7)
Mesa 25.1 will default to Zink+NVK instead of the old Nouveau OpenGL driver for NVIDIA on Linux https://www.gamingonlinux.com/2025/03/mesa-25-1-will-default-to-zink-nvk-instead-of-the-old-nouveau-opengl-driver-for-nvidia-on-linux/
Getting back into #openframeworks and #cpp again to make some visuals for our next performance in May. In the beginning it felt very rusty, but after a while I started getting into the groove of it. I do miss the interactive coding capabilities of #commonlisp, though. A lot. So I guess it's time for me to finally dive into the depths of learning #opengl and using it in lisp...