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#gamedev

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TheOuterLinux ✅<p>More 192 8x8 unique tiles or less practice...</p><p>Images are licensed as CC BY-NC-ND</p><p>See more at...<br><a href="https://theouterlinux.gitlab.io/Public/Art/GBStudio/desktop.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theouterlinux.gitlab.io/Public</span><span class="invisible">/Art/GBStudio/desktop.html</span></a></p><p>Tilemap Helper...<br><a href="https://github.com/bbbbbr/gimp-tilemap-helper" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/bbbbbr/gimp-tilemap</span><span class="invisible">-helper</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/gbstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gbstudio</span></a> <br><a href="https://mastodon.social/tags/gimp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gimp</span></a></p>
Johan Peitz<p>I wrote a very short retrospective of 2024 and a longer bit on my 2025 plans on Patreon (it's an open post). Why didn't 2024 work out and what will I focus on for the next year? Read all about it... <br><a href="https://buff.ly/4b4Pq3U" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">buff.ly/4b4Pq3U</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Gordon Little<p>OK it was my wife's turn to make a weapon and she chose a sticky bomb so I present the Maple Syrup Goo Blob (Product of Canada). It took a lot of brain scratching to make a blob that conforms to the terrain but which you can also (slowly) move through. <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Doodle 🏳️‍🌈<p>In that vein, anybody have good material on this kind of thing? Specifically 3D level design geared toward exploration? I've found a handful of good videos on Youtube and some other random places on the internet, but it's actually kind of hard to find stuff that's really just tailored to designing a compact, interesting world to explore. A lot of it is also centered around level design for stuff like first person shooters, which while there are some things to glean...is not ideal.</p><p>Probably not something you can really learn except from doing or copying from what you know to be good (which for me is mostly stemming from games like Banjo Kazooie and Mario Odyssey).</p><p><a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://equestria.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
nuzcraft :godot:<p>I wrote about my recent escapades into <a href="https://mastodon.gamedev.place/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a>, <a href="https://mastodon.gamedev.place/tags/Plex" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Plex</span></a>, and <a href="https://mastodon.gamedev.place/tags/HTML" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HTML</span></a> :linux: I’m having a great time! I’m excited to dig back into <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> :godot: <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> in the next couple months if <a href="https://mastodon.gamedev.place/tags/MonsterHunter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MonsterHunter</span></a> Wilds will let me 😛 <a href="https://mastodon.gamedev.place/tags/Blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blog</span></a> <a href="https://open.substack.com/pub/nuzcraft/p/linux-adventures" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">open.substack.com/pub/nuzcraft</span><span class="invisible">/p/linux-adventures</span></a></p>
ruby0x1 :luxe:<p>Gamepad focus trail - Something I wanted to add for a while to Mossfield Origins so you can see where the focus has moved to 💫 🍂 </p><p>I put it in recently and tweaked it since, but it feels good in game! <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/ui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ui</span></a> <a href="https://mastodon.gamedev.place/tags/ux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ux</span></a></p>
Merk Games | Wishlist VORON<p>Is it too fast? </p><p>Game: <a href="https://store.steampowered.com/app/2245180?utm_source=Mastodon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/224</span><span class="invisible">5180?utm_source=Mastodon</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p>
Silver Spook Games<p>Anti-war terminators limping on manikin legs commiserating with disabled cyborgs who can't afford their cyberarm-rent, and more <a href="https://mastodon.social/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cyberpunk</span></a> hijinx in Neofeud! <a href="https://store.steampowered.com/app/673850/Neofeud/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/673</span><span class="invisible">850/Neofeud/</span></a> <br><a href="https://silverspook.itch.io/neofeud" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">silverspook.itch.io/neofeud</span><span class="invisible"></span></a><br><a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/scifi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scifi</span></a> <a href="https://mastodon.social/tags/Steamdeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steamdeck</span></a> <a href="https://mastodon.social/tags/adventuregamefriday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregamefriday</span></a> <a href="https://mastodon.social/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/steamdeals" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steamdeals</span></a></p>
Doodle 🏳️‍🌈<p>Kinda getting the hang of this level modeling thing! The hardest part is just trying to find meaningful ways to fill space.</p><p><a href="https://equestria.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://equestria.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://equestria.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
ratrogue @ Rat King<p>I ported Jay Conrod's tiny tutorial/toy language IMP to <a href="https://mstdn.io/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> and extended it a bit. For me it's usable now in our game project as a scripting language.</p><p><a href="https://github.com/ratkingsminion/gimpl" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ratkingsminion/gimp</span><span class="invisible">l</span></a></p><p>(The screenshot shows my dialog editor with Script nodes that use Gimpl.)</p><p><a href="https://mstdn.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Joe Klemmer<p>NESFab Programming Language – GameFromScratch.com <a href="https://gamefromscratch.com/nesfab-programming-language/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/nesfab-pro</span><span class="invisible">gramming-language/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
fletch 🦆<p>7 days until XTRIS!!</p><p>Enjoy this look behind the scenes at the music of XTRIS with <br><span class="h-card" translate="no"><a href="https://meow.social/@lemonpoppyseedgames" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>lemonpoppyseedgames</span></a></span> !!</p><p><a href="https://mastodon.art/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a> <a href="https://mastodon.art/tags/xtris" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>xtris</span></a> <a href="https://mastodon.art/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.art/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
L'ours inculte<p>En dépensant vos sous, vous sauvegardez le travail d'un ours</p><p>The witch's bakery est sur Backerkit ! Si vous avez loupé le kickstarter, vous pouvez toujours pledge</p><p><a href="https://piaille.fr/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://piaille.fr/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> </p><p><a href="https://witch-bakery-paris-cosy-adventure-rpg.backerkit.com/hosted_preorders" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">witch-bakery-paris-cosy-advent</span><span class="invisible">ure-rpg.backerkit.com/hosted_preorders</span></a></p>
A Sister's Journey<p>With the Bubble Gun you can make use of Enchanted Bubbles, allowing you to reach high and remote areas! 🫧✨</p><p><a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/metroidvania" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>metroidvania</span></a> <a href="https://mastodon.gamedev.place/tags/%E3%83%89%E3%83%83%E3%83%88%E7%B5%B5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ドット絵</span></a></p>
Laxystem<p>I'm approaching gamedev in a very cursed way and that is by building an engine in a very untraditional way</p><p>I know how my brain works nad I simply don't wanna deal with the bureacuracy of a non-ECS game engine, or of learning another language</p><p>I mean sure, I <em>could</em> just use unity, but then, I wouldn't learn, and that's the whole point, is it not?</p><p><a href="https://tech.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Jess🌺(Blobun Demo Out!) :itsfree: :therian:<p>🦊Blobun will be in the Steam Next Fest! Get your slime all over 20 puzzles in this small sampling of the full game. The demo's available now for you to check out</p><p><a href="https://store.steampowered.com/app/3401180/Blobun_Demo/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/340</span><span class="invisible">1180/Blobun_Demo/</span></a></p><p><a href="https://chitter.xyz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://chitter.xyz/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://chitter.xyz/tags/gamemaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamemaker</span></a></p>
Raccoon Formality<p>Pro tip for game developers who are just as bad at drawing as I am:</p><p>If someone can immediately tell what your going for, you don’t actually need to put more effort into conveying what you are trying to get across.</p><p>For example, a tree can just be a green triangle as long as people understand what you were going for, any added detail is just a bonus.</p><p>People can understand what a group of pixels or couple of polygons are trying to represent in same way people see faces in outlet sockets. We are made to fill in gaps to understand the abstract.</p><p>Woah I might be getting too metaphysical, but yeah you get what I mean lol</p><p><a href="https://tech.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Drattzy Games<p>Our 2.5D retro-inspired RPG, Alterium Shift, is coming to consoles in both digital and physical! </p><p><a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Johan Peitz<p>Weekly reminder that picoCAD is on Steam since some time ago. Check it out!<br><a href="https://bit.ly/picoCAD" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">bit.ly/picoCAD</span><span class="invisible"></span></a> <br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Archimage<p>✍️ Someone should create a book version of the Zork trilogy. After all, it’s just text and would be fun as a Choose Your Own Adventure.</p><p>]<a href="https://writing.exchange/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> ]<a href="https://writing.exchange/tags/writing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>writing</span></a> <a href="https://writing.exchange/tags/infocom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>infocom</span></a></p>