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#opengl

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Risto A. Paju<p>Riemann sphere mappings of Apollonian gaskets. After the 2D gaskets, I'd been thinking of some kind of 3D versions for a while, but the final inspiration came from Antti Immonen's sculptures I saw on Friday at the opening of his exhibition here in Jyväskylä. As a real-life sculptor who incorporates fractals and other math ideas in his works, he's a pretty rare specimen at least by national standards.</p><p>Since my 2D gaskets are fitted to the unit circle, they cover exactly half of the Riemann sphere, as seen in the first part. My lazy solution to covering the entire sphere was a simple copy-paste, and the result doesn't seem too bad.</p><p><a href="https://mathstodon.xyz/tags/apolloniancircles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apolloniancircles</span></a> <a href="https://mathstodon.xyz/tags/apolloniangasket" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apolloniangasket</span></a> <a href="https://mathstodon.xyz/tags/riemannsphere" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>riemannsphere</span></a> <a href="https://mathstodon.xyz/tags/complexmath" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>complexmath</span></a> <a href="https://mathstodon.xyz/tags/geometricart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometricart</span></a> <a href="https://mathstodon.xyz/tags/fractal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fractal</span></a> <a href="https://mathstodon.xyz/tags/fractalart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fractalart</span></a> <a href="https://mathstodon.xyz/tags/pythoncode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pythoncode</span></a> <a href="https://mathstodon.xyz/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mathstodon.xyz/tags/algorithmicart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicart</span></a> <a href="https://mathstodon.xyz/tags/algorist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorist</span></a> <a href="https://mathstodon.xyz/tags/mathart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mathart</span></a> <a href="https://mathstodon.xyz/tags/laskutaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>laskutaide</span></a> <a href="https://mathstodon.xyz/tags/ittaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ittaide</span></a> <a href="https://mathstodon.xyz/tags/kuavataide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kuavataide</span></a> <a href="https://mathstodon.xyz/tags/iterati" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iterati</span></a></p>
charliemac<p>Making feel-good forward progress on rendering <a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> INDEX-PATTERNs using DRAW-RECTANGLES but at the cost of some new tech debt. Next week I must follow through on my promise to myself to pay it down.</p><p><a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> <a href="https://mastodon.social/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommonLisp</span></a> <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a></p>
charliemac<p>I plan to stream more <a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> development (rubber-duck style) in ~90 minutes (12pm CDT). My plan is to do some exploratory rendering of index patterns using DRAW-RECTANGLES <br><a href="https://www.twitch.tv/endparen" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/endparen</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> <a href="https://mastodon.social/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommonLisp</span></a> <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> <a href="https://mastodon.social/tags/Wayland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wayland</span></a></p>
Alexandre B A Villares 🐍<p>Trouble exporting P3D via PGraphics recording (OpenGL error 1282) :blobcatsad: </p><p><a href="https://discourse.processing.org/t/trouble-exporting-p3d-via-pgraphics-recording-opengl-error-1282/47033?u=villares" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">discourse.processing.org/t/tro</span><span class="invisible">uble-exporting-p3d-via-pgraphics-recording-opengl-error-1282/47033?u=villares</span></a></p><p><a href="https://ciberlandia.pt/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a></p>
charliemac<p>Finally have tiling working with transformations but code still needs some prettying. This quest revealed I wasn't handling OVER-COMPOSITUM objects at all. I bet they need more testing still -- along with the GL blending setup. Small wins, but yay.</p><p><a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> <a href="https://mastodon.social/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommonLisp</span></a> <a href="https://mastodon.social/tags/Wayland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wayland</span></a> <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a></p>
Risto A. Paju<p>Another look at the Apollonian gasket. This shows that the process doesn't use simple inversion, since that would distort the image within each disc.</p><p><a href="https://mathstodon.xyz/tags/apolloniancircles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apolloniancircles</span></a> <a href="https://mathstodon.xyz/tags/apolloniangasket" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apolloniangasket</span></a> <a href="https://mathstodon.xyz/tags/geometricart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>geometricart</span></a> <a href="https://mathstodon.xyz/tags/fractal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fractal</span></a> <a href="https://mathstodon.xyz/tags/fractalart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fractalart</span></a> <a href="https://mathstodon.xyz/tags/biblicallyaccurateangels" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>biblicallyaccurateangels</span></a> <a href="https://mathstodon.xyz/tags/weirdart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>weirdart</span></a> <a href="https://mathstodon.xyz/tags/creepyart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>creepyart</span></a> <a href="https://mathstodon.xyz/tags/horrorart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>horrorart</span></a> <a href="https://mathstodon.xyz/tags/pythoncode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pythoncode</span></a> <a href="https://mathstodon.xyz/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mathstodon.xyz/tags/algorithmicart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorithmicart</span></a> <a href="https://mathstodon.xyz/tags/algorist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>algorist</span></a> <a href="https://mathstodon.xyz/tags/mathart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mathart</span></a> <a href="https://mathstodon.xyz/tags/laskutaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>laskutaide</span></a> <a href="https://mathstodon.xyz/tags/ittaide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ittaide</span></a> <a href="https://mathstodon.xyz/tags/kuavataide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kuavataide</span></a> <a href="https://mathstodon.xyz/tags/iterati" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iterati</span></a></p>
Kawaoneechan<p>Hm. From what I can tell looking at all these hits on GitHub, it's *supposed* to be "glViewport(0, 0, width, height)", but that only seems to work correctly for me when switching back to the whole window.</p><p>I don't know what I'm missing here and I am *not* rubberducking. I need help.</p><p><a href="https://mas.to/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mas.to/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Kawaoneechan<p>For clarity, here it is again but with a newline in the label text, and a manual, regular DrawText call in the same font and position to give an idea what it should look like.</p><p>The new size of the box makes the distorted text a lot more clear.</p><p>So clearly it's not glViewport(0, 0, boxWidth, boxHeight)... but then what?</p><p><a href="https://mas.to/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mas.to/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Kawaoneechan<p>I should work on that drop-shadowed text label thing tomorrow. Oomfies, give me strength.</p><p><a href="https://mas.to/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mas.to/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mas.to/tags/BeckettEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BeckettEngine</span></a> <a href="https://mas.to/tags/ProjectSpecialK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProjectSpecialK</span></a></p>
grindhold<p>if you install modern <a href="https://23.social/tags/gnome" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gnome</span></a> on older hardware and you're greeted with blank windows in every application, chances are that <a href="https://23.social/tags/vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkan</span></a> is not available for your (integrated) gpu. i had this right now with haswell processor.<br>globally setting the environment variable GSK_RENDERER=opengl fixes this. it tells gnome to render its windows with <a href="https://23.social/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> as it has worked for more than a decade on older hardware :)</p>
charliemac<p>Streaming some backend McCLIM work in 20 min (12pm CDT) Planning to fix my rectangular-tile implementation. <br><a href="https://www.twitch.tv/endparen" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/endparen</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a></p>
Neustradamus :xmpp: :linux:<p><a href="https://mastodon.social/tags/Mesa" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesa</span></a> 25.1.8 (old stable) has been released (<a href="https://mastodon.social/tags/Mesa3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesa3D</span></a> / <a href="https://mastodon.social/tags/Mesa3DGraphicsLibrary" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesa3DGraphicsLibrary</span></a> / <a href="https://mastodon.social/tags/GraphicsLibrary" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GraphicsLibrary</span></a> / <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> / <a href="https://mastodon.social/tags/EGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EGL</span></a> / <a href="https://mastodon.social/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a> / <a href="https://mastodon.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> / <a href="https://mastodon.social/tags/Gallium3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gallium3D</span></a>) <a href="https://mesa3d.org/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mesa3d.org/</span><span class="invisible"></span></a></p>
Neustradamus :xmpp: :linux:<p><a href="https://mastodon.social/tags/Mesa" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesa</span></a> 25.2.0 has been released (<a href="https://mastodon.social/tags/Mesa3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesa3D</span></a> / <a href="https://mastodon.social/tags/Mesa3DGraphicsLibrary" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesa3DGraphicsLibrary</span></a> / <a href="https://mastodon.social/tags/GraphicsLibrary" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GraphicsLibrary</span></a> / <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> / <a href="https://mastodon.social/tags/EGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EGL</span></a> / <a href="https://mastodon.social/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a> / <a href="https://mastodon.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> / <a href="https://mastodon.social/tags/Gallium3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gallium3D</span></a>) <a href="https://mesa3d.org/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mesa3d.org/</span><span class="invisible"></span></a></p>
charliemac<p>Getting a little closer to stable SDF fonts.<br>Text color changes work (evidenced by dropdowns) with a small Core change to allow `(compose-in +blue+ &lt;stencil-pattern&gt;)` but I still need to do more investigation on the CLX side before it's upstream-ready.</p><p>Transformations and alignment work thanks to <span class="h-card" translate="no"><a href="https://functional.cafe/@jackdaniel" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>jackdaniel</span></a></span> 's work in core and I just extend it.</p><p>Finally, at the end we can see scaling in rectilinear state is messing up the text atlas UV calculation.</p><p><a href="https://mastodon.social/tags/McCLIM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>McCLIM</span></a> <a href="https://mastodon.social/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommonLisp</span></a> <a href="https://mastodon.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> <a href="https://mastodon.social/tags/Wayland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wayland</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommonLisp</span></a> <a href="https://gamerplus.org/tags/peertube" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>peertube</span></a> <a href="https://gamerplus.org/tags/LIVE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LIVE</span></a> talking to <span class="h-card" translate="no"><a href="https://functional.cafe/@kasper" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kasper</span></a></span> about his <a href="https://gamerplus.org/tags/lispgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lispgames</span></a> <a href="https://gamerplus.org/tags/gamejam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamejam</span></a> cl- <a href="https://gamerplus.org/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> cl- <a href="https://gamerplus.org/tags/sdl2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl2</span></a> podracer game <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> . </p><p>Sorry about all the sharpsigns. Also, I have no idea what chat I should try and look at.</p><p><a href="https://toobnix.org/w/gXLXQqxf5MYg1NDF2Ua6oA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">toobnix.org/w/gXLXQqxf5MYg1NDF</span><span class="invisible">2Ua6oA</span></a></p>
Vassil Nikolov | Васил Николов<p><span class="h-card" translate="no"><a href="https://gamerplus.org/@screwlisp" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>screwlisp</span></a></span> wrote:<br>&gt; about <a href="https://ieji.de/tags/commonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commonLisp</span></a> <a href="https://ieji.de/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://ieji.de/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> (w/ <a href="https://ieji.de/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> iirc) at 8pm NZT tomorrow</p><p>Isn't that 08:00 zulu (Sunday, August 3)?</p><p>What is the audio channel for it?</p><p><span class="h-card" translate="no"><a href="https://functional.cafe/@awkravchuk" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>awkravchuk</span></a></span> <span class="h-card" translate="no"><a href="https://functional.cafe/@kasper" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kasper</span></a></span></p>
screwlisp<p><span class="h-card" translate="no"><a href="https://functional.cafe/@awkravchuk" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>awkravchuk</span></a></span> hey, I'm going to talk to <span class="h-card" translate="no"><a href="https://functional.cafe/@kasper" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kasper</span></a></span> about <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://gamerplus.org/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> (w/ <a href="https://gamerplus.org/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> iirc) at 8pm NZT tomorrow which I believe to be between between 8am and 12pm Sunday morning in much of Europe.</p><p>Kasper mentioned they would like to co-guest with you if you would like that (at admittedly short notice).</p><p>I think I missed a big announcement by you at some point previously as well. Would you like to visit / check in (in a one hour jitsi call <a href="https://gamerplus.org/tags/peertube" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>peertube</span></a> <a href="https://gamerplus.org/tags/live" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>live</span></a> <a href="https://gamerplus.org/tags/fedi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fedi</span></a>)</p>
dorotaC<p><span class="h-card" translate="no"><a href="https://en.osm.town/@openstreetmap" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>openstreetmap</span></a></span> I noticed osm.org now uses <a href="https://fosstodon.org/tags/WebGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGL</span></a> for the slippy map.</p><p>Having worked with <a href="https://fosstodon.org/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> drivers I keep that crap off on the web browser (which is as much an an untrusted context as it gets) for paranoia reasons :P</p><p>Is there a fallback that folks like me could activate?</p><p><a href="https://fosstodon.org/tags/mapping" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mapping</span></a> <a href="https://fosstodon.org/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://fosstodon.org/tags/security" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>security</span></a> <a href="https://fosstodon.org/tags/openstreetmap" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openstreetmap</span></a></p>
Digital Freedom Foundation<p>(6/7) If you're looking for a GUI library that works with your <a href="https://fosstodon.org/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> programs, I really like <a href="https://fosstodon.org/tags/OTK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OTK</span></a>: <a href="https://sourceforge.net/projects/otk/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">sourceforge.net/projects/otk/</span><span class="invisible"></span></a> There are some interesting sample programs for this library.</p>
Red the Trans Vampire<p>Got set up to start writing some DSi homebrew</p><p><a href="https://mastodon.gamedev.place/tags/nintendods" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nintendods</span></a> <a href="https://mastodon.gamedev.place/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> <a href="https://mastodon.gamedev.place/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://mastodon.gamedev.place/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.gamedev.place/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://mastodon.gamedev.place/tags/test" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>test</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>