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#gamedev

285 posts256 participants1 post today

Since not everyone has or likes VR, I just added a non-VR build of my very silly game jam entry HyperSheep Eats All The Biscuits to my Itch page so everyone can try it 🙂 .. the VR version is still there as my original game jam entry (and I think VR is better) but there's also the new version up there. Enjoy! (don't expect much, mind, I made it in a week)
psychicparrot.itch.io/hypershe

itch.ioHypersheep Eats All the Biscuits (PC VR) by PsychicParrotA VR game I made for the I, REBEL Game Jam 2025 powered by Atari.

🎮 Devlog - Día blablabla

Hoy subo un pequeño vídeo con una prueba de audio, interacción y color en los escenarios. Es una demo muy temprana, pero sirve para ver cómo va tomando forma este juego.

Aún faltan mil cosas: terminar las animaciones de Bernard, colorearlo,, mejorar las músicas de ambiente y decidir de una vez cómo narices quiero que se vean los backgrounds con solo 8 paletas colores.

Las limitaciones de la Game Boy son entrañables… hasta que tienes que trabajar con ellas. 😅

AI can seriously be a good planner for making indie games. Especially models that support advanced reasoning such as Gemini2.5 or Grok. Give them a good enough prompt, and you can squeeze the entire game idea for the rough draft you've had in mind out of them. Honestly, one of the worst things having to do is coming up with an engaging game idea that's new and can get people hooked IMO.
#gamedev #AI #indie #indiegamedev

OK, made it so you can buy and visit front businesses, as well as all the architecture required to check which events are available, display them, and traverse them.

That's most of the core implemented. I'll skip the screenshot of the scene itself, since it's NSFW.