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#pico8

17 posts17 participants0 posts today

“The cart data is stored using a steganographic process. Each PICO-8 byte is stored as the two least significant bits of each of the four color channels, ordered ARGB (E.g: the A channel stores the 2 most significant bits in the bytes). The image is 160 pixels wide and 205 pixels high, for a possible storage of 32,800 (0x8020) bytes.”

No freakin' way. I thought there was like a data fork in the PNG you could just chuck stuff into. #pico8

Replied to pʌblo :pico8:

@bails80 How have I not seen this amazing #Pico8 demo before? 🤯
They even made a great BBS post where you can run the full demo AND see breakdowns of key #demoscene effects (+the Dual Tracker music!) 🤩
lexaloffle.com/bbs/?pid=145596

UPDATE: According to the Pouet comments, I *DID* see it when it was released last year. Apparently, I'm at that age where memory fails me!
"...who am I again?!" 😅

www.lexaloffle.comNew demo "The Mind" by Haujobb & Sweet16

Testing an overpowered plasma drill. It's time to start adding a proper game loop and for that I need minerals and a boat :)
#pico8

Trying out outlines combined with other p8scii features for #picotron 0.2.0d. The outline command ("\^o") takes a colour and a bitfield indicating which neighbours to set. This will probably also make it into #pico8 0.2.7 along with rrect()

it has now been an absolutely terrifying TEN years since I got access to #pico8 and started doing the most comfortable and satisfying game development I've ever done. the constraints allowed me to finally get out of my own way and make things and finish them.

I used it for most of my ~5 years doing #onegameamonth and I've used it for a few fun things since (nothing released though, I think). you can see all my carts here, along with a couple of Voxatron ones:
lexaloffle.com/bbs/?uid=9616

try it!

www.lexaloffle.comPROGRAM_IX

I felt like diagramming my little #pico8 ground plane system, because it's working way better than I had hoped.

Each tile of the game map (right) expands into an 8x8 tile region of medium distance content. Then each tile of those regions expands to another 8x8 tile region of close up content.

Continued thread

Undo/redo working. This makes the game much more enjoyable. The player does not need to restart the entire level if they make a mistake.

You can also see some of the bonus mechanics in play. The dogs can pick up a ball and find a buried bone before sniffing butts to fully complete each level.