mastodon.xyz is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Mastodon instance, open to everyone, but mainly English and French speaking.

Administered by:

Server stats:

736
active users

#lispgames

0 posts0 participants0 posts today

Sorry I've been AWOL.
lispy-gopher-show.itch.io/nicc

Since I am encouraging all #lisp people into #itchio #gamedev space (#lispgames !) I uploaded a #mcclim Map Editor tool so that I wasn't just-saying-things.

It's kind of cool but definitely exploratory.

I hope there can be even more commonlisp and *specifically* Common Lisp Interface Manager applications in itch.io. I guess the tags "common lisp", "common lisp interface manager" and "mcclim" should start to track.

Thoughts, criticisms, welcome.

screwlisp.small-web.org/lispga

in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.

(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.

#commonLisp #mcclim #gamedev #devlog #lispGames

I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.

#article #ontology #programming #formal #lisp #concrete

screwlisp.small-web.org/lispga

Plant Insect Bird practical formal ontology with Leonardo calculus

I revisit my #lispgames #gamejam #gamedev. In this article I create a formal ontology to be a vehicle for my concrete game redux of the jam (which had been lacklustre if technically interesting. Let's be technically interesting and have more lustre this time round.

Thoughts, commentary, ontological guidance gentle and stern if you will please.

lispy-gopher-show.itch.io/lisp
#GOFAI #itch_io #devlog #gamedev #lispgames #commonlisp #moo

I added a puppet prototype for my own #lispmoo2 submission to my own #lispmoo2jam.

Puppets are actually crazy. You just pass her a piece of paper and she does whatever's on it, up to and including possessing you and driving you around if that was an implication of one of the commands you gave her that you didn't really think through.

Having computer players working with re/writeable-scripts-as-objects ++

itch.iorepeatedly-eval-qt - good old-fashioned AI, in my lispmoo2? - lispmoo2 by screwtapeIf you dig deeep into d-machine documentation, the "chapter" on repeatedly-eval-qt (meaning, repeatedly-eval-quoted-forms, ie being the interlisp interperter), the page is mostly charming one-bit in-d...

Despite ample evidence to the contrary, #Ilive (hmm, if I were also #evil, that would be a pallindrome as well as a visual collision)
Fascinating (if I do say so) #lispgames #gamejam #gamedev #retrospective on #itch_io
lispy-gopher-show.itch.io/lisp
I am enormously happy with the
{ verb [ dobj [ prep iobj ] ] } x
language dynamic, and how it shares your #lisp #repl, and their concerns are just... Different so they don't collide.
I guess I get my #languageDesign friends a little better now.
Thoughts?

itch.ioPrincess revisited - lispmoo2 by screwtape1. Post-jam jam game I'm satisfied by my post-jam lispmoo2. I mean, look at the jam game. { @create $room :named start-locn } x { @describe start-locn :as #:|A place of beginnings; try '{ north } x'|...
Continued thread

I've now got back exits, save/load, and three difficulties in Cavez.

Easy takes out the dragon, shows room numbers. Halves your score.

Medium is normal game.

Hard increases the kill chances, scores for monsters, so it's more worthwhile to burn an item on killing one.

I'll do another build process tomorrow, I need to look at the Windows thing some more. But it's on gitlab if you wanna run from source.