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#wasm

17 posts16 participants3 posts today

A spectrum of colorless concurrency with the Wasm Component Model by Luke Wagner. I keep being impresssed by Luke´s ability to be relevant on both the high-level vision and the low level compiler engineer level (critically important) details. Brilliant talk! #wasm #wasmio

Feature phones? Yes, they still make them. And they run #Wasm! In this #WasmAssembly podcast episode 🎙️, I host Thomas Barrasso from CloudMosa to talk about the Cloud Phone platform and what it takes to run #WebAssembly on tiny feature phones by streaming Web apps from a remote server that runs Chromium.

🍿 youtube.com/watch?v=XFXJpbJMFr
🎧 wasmassembly.libsyn.com/wasm-o

Continued thread

Following the introduction, here is the part 1 of my series of articles on how to build a crossplatform search engine from scratch, in #rustlang.

This section will handle how we'll store the encrypted data on any platform.

Enjoy reading it, feel free to provide some feedback, here or directly on GitHub 😉

jdrouet.github.io/posts/202503

Hello · HelloIn the previous article, I introduced what project we're going to address in the following weeks: how to build a cross-platform search engine with encryption capabilities. Today, we'll have a look at …

👾 Retro Boy: A Game Boy emulator written in Rust.

「 Retro Boy is a cycle-accurate Game Boy emulator written in Rust. It uses wasm-pack to translate the Rust code into WebAssembly so it can be played on the web. The web frontend then uses Web Audio API and HTML Canvas for audio and graphics. It also leverages the browser's local storage to persist cartridge RAM data for battery-backed MBC cartridges 」

github.com/smparsons/retroboy

A Game Boy emulator written in Rust. Contribute to smparsons/retroboy development by creating an account on GitHub.
GitHubGitHub - smparsons/retroboy: A Game Boy emulator written in Rust.A Game Boy emulator written in Rust. Contribute to smparsons/retroboy development by creating an account on GitHub.