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#picosystem

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Messing around with a #PCB I designed last year.

It's a small, simple, cheap #RP2040-based gamepad, mostly compatible with the Pimoroni #PicoSystem.

There's a two colour red/blue LED at the back. I had hoped to write a game about nature, where balance was indicated by the shine-through lotus turning/staying purple.

The screen placement doesn't quite fit with the wiring, but I want to test everything else and then maybe do a revision.

The really cool hackable dev handheld #PicoSystem is back in stock at @thepihut!

PicoSystem is a pocket-sized handheld games console with a Raspberry Pi RP2040 chip and has tutorials (learn.pimoroni.com/article/get) and libraries and examples to build your own games (github.com/pimoroni/picosystem).

There are also a bunch of games you can install like Super Square Bros (scorpion-games-uk.itch.io/supe) and Rocks and Diamonds (github.com/32blit/rocks-and-di).

thepihut.com/products/picosyst

learn.pimoroni.comGetting started with PicoSystem and C++Learn how to get your computer set up for PicoSystem C++ development! – Pimoroni Learning Portal

My latest plaything is a #Pimoroni #PicoSystem, a tiny gaming handheld reminiscent of the Nintendo Game Boy Micro. The PicoSystem has a 240 x 240-pixel colour display, an RP2040 (Dual Arm Cortex M0+ running at up to 133Mhz with 264kB of SRAM) and 16 Mbytes of Flash.

It's programmable in MicroPython, CircuitPython, or C++. Unfortunately, it has been years since I've written any serious Python 3 code, so I will need some quality time with Pluralsight.

Thought I'd try some #LoveByteTCC but on the #Pimoroni #PicoSystem!

I'm using PicoSystem Micropython, which is probably not that dissimilar to using LUA on the suggested fantasy consoles.

This is day 1 in 253 characters:
p=pen
c=fcircle
def t(y):fpoly((60,y),(60-y,y+y),(60+y,y+y))
p(240)
clear()
p(41200)
i=9
while i<50:t(i);i+=9
p(252)
frect(50,91,20,20)
c(25,94,3)
c(55,40,3)
p(49404)
c(45,76,3)
p(3312)
c(70,58,3)
c(95,94,3)
p(61695)
hline(58,9,5)
vline(60,7,5)
flip()