@Norton_Glover
I'm going to use this for background material for a game of Hostile, the retro-80s sci-fi RPG.
Specifically the Tau Ceti setting, which is basically Planet Vietnam Movie (with dinosaurs)
@Norton_Glover
I'm going to use this for background material for a game of Hostile, the retro-80s sci-fi RPG.
Specifically the Tau Ceti setting, which is basically Planet Vietnam Movie (with dinosaurs)
Just discovered that one of my favorite free fan RPG works, Star Trek: Alpha Quadrant, is no longer available on its original web site.
ST:AQ is a Cepheus Engine version of the Star Trek setting. It's got really high production value for a fan work.
To keep it available, I've uploaded it to the Internet Archive, to hopefully keep it alive.
Here's a fairly detailed Reddit post with a nice family tree of all of the various Traveller/Cepheus Engine games
https://www.reddit.com/r/cepheusengine/comments/1ikd5de/travellercepheus_family_tree/
In the wake of hurricane Milton, the good men and women of the USPS continue to deliver vital RPG supplies:
#ttrpg #mailcall #cepheusengine #swordofcepheus
The new Sword of Cepheus 2E was just released in PDF. I backed this on Kickstarter, and just got my free version. It's basically fantasy with Traveller-style rules.
I'm very much looking forward to getting into the details of this.
But one thing I noticed about the T5 rules is while pop code is used when looking for passengers, it isn’t for determining availability of speculative cargo.
One world they visited has a population of 60, I determined it was a mostly automated factory creating TL 13 Vargr Battle Suits. So I figured they could easily figure out supplies to sell there. But available trade goods? Probably not.
Finally caught up on the record keeping for my Traveller game. In session I was focusing on adventures, the normal buy and sell I put off for a few months.
I’ve been using the T5 speculative trade prices, and very rarely is it not a net positive to buy at one system and sell at the next, although there was once where I held the cargo. After 200 days, 11 jumps, 7 systems they made ~½MCr.
1/2
https://www.drivethrurpg.com/en/publisher/19875/wild-bee-publishing
All my stuff is on sale, xmas in July. For those that don't know, it is a near future Cepheus/ MgT1 Traveller setting using accurate starmaps. Kosmic is my adaptation of the rules, some variants as expanded chargen, hex movement for spacecraft, etc..
@kyonshi The main advantage to me for CE is that it has less implied setting, like the 3LBB, not like later Travs with Imperium bits everywhere.
Might be easier to add some life events to careers, use a d8 or d10 for a career roll and on 7+ it's one of those events.
was again thinking about playing Traveller (MgT 1st) or Cepheus Engine soon.
Cepheus Engine has the benefit of being available for free, in files that can be modified. On the other hand MgT has the life events in it's careers, which I always enjoyed for creating a fully fleshed out character.
they are otherwise pretty similar to each other, although I guess the way CE makes characters gives slightly less skilled characters. Hmmmm...
The new Cepheus Journal (the free fanzine for the Cepheus Engine RPG) just dropped:
https://cepheusjournal.com/downloads/
#TTRPG #CepheusEngine #RPGZine
Cepheus Journal Issue 016 out now:
https://alegisdownport.wordpress.com/2024/06/14/cepheus-journal-016-out-now/ #CepheusEngine
Took a look at another Cepheus Engine game, Kosmic Rpg. One thing I love about all these, it’s easy to steal parts from different ones.
Kosmic right now has the closest to what I would make for character creation. It’s got 39 careers, which is probably more than I would make, but that’s okay because you only have to use the ones you like. But more importantly, each one has its own d66 events chart.
Magnificent.
Traveller
I may be weird, but I usually don’t worry variations from different ship design systems. As long as it’s legal in the system it was designed with, it’s good enough for me. I just chalk it up to deviations from different shipyards.
So I’ll use anything from Classic Traveller to T5 to Cepheus. In the end the only real difference is a few MCr here or there.
Need ideas for my next Traveller session.
They are still on The (Vargr) Great Hunt. Next stop is collecting rare plants on a swampy, xeno-alligator infested planet.
What are some interesting events or encounters I can throw at them to keep them on their toes?
Games I am excited about are Cepheus Universal and FTL: Nomad.
But I’m a sucker for Traveller like sci-fi games.
https://www.paulelliottbooks.com/cepheus-universal.html
https://www.drivethrurpg.com/en/product/479380/faster-than-light-nomad
Continuing my work on chainsaw rules for Cepheus Engine games. I've posted my initial work here:
https://polyhedralnonsense.com/2024/04/30/cepheus-chainsaw-massacre/
Feedback more than welcome.
I already have like 70% of this bundle, but it’s a lot of good stuff. Especially if you like Ian Stead ship art.
Bunch of cool Traveller / Cepheus Engine material from Moon Toad.
Been playing around with some ideas for my next submission to the Cepheus Journal, the free fanzine for the Cepheus Engine RPG.
Got inspired by an old article in Space Gamer about using chain saws in Traveller.
I've decided to update and expand on that for Cepheus.
Traveller / Cepheus Campaign
The Grand Hunt continues. They captured “gazelles” on the frozen world of Foklaen.
Alpha team captured 3 gazelles, but Tokunbo fell in a crevice and broke their leg.
Beta only captured 2 gazelles, and fought off an attack of ice wolves.
Gamma captured 3 gazelles, only slightly inconvenienced by a snowstorm.
Delta captured 4 gazelles, but Savage Vole was injured in a flash flood.
Next up, Flower Hunt.