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#7drl

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Drew Harry<p>Shared some concluding thoughts about GRIDLOCK -- my <a href="https://social.coop/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> gamejam game from earlier in the month. </p><p><a href="https://drewww.itch.io/gridlock/devlog/909482/gridlockpostmortem" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">drewww.itch.io/gridlock/devlog</span><span class="invisible">/909482/gridlockpostmortem</span></a></p><p>I aimed to emulate some specific moments from Titanfall 2 and UFO50 and mostly(?) missed. But I learned a lot, and achieved a lot of personal development goals in the process.</p>
Drew Harry<p>RUNNER/GRIDLOCK<br><a href="https://drewww.itch.io/gridlock" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">drewww.itch.io/gridlock</span><span class="invisible"></span></a></p><p>Drift, dodge, and steal your way through an abstract procedural city.</p><p><a href="https://social.coop/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://social.coop/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
SetSideB<p>7DRL 2025<br>It got by me this year, but the now 20-year-old 7 Day Roguelike Challenge, a gamejam where people try to construct a complete roguelike within a week's time, finished up Saturday.</p><p>Not only has it been around a long time, but a number of games have come out of it that went on to greater things. Jupiter Hell got its start as a 7DRL project called DoomRL. The amazing Jeff <br><a href="https://setsideb.com/7drl-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">setsideb.com/7drl-2025/</span><span class="invisible"></span></a><br><a href="https://wrestling.social/tags/play" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>play</span></a> <a href="https://wrestling.social/tags/indies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indies</span></a> <a href="https://wrestling.social/tags/niche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>niche</span></a> <a href="https://wrestling.social/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://wrestling.social/tags/play" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>play</span></a> #2025 <a href="https://wrestling.social/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://wrestling.social/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://wrestling.social/tags/niche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>niche</span></a> <a href="https://wrestling.social/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a></p>
Tipa<p>How To Fail at Writing A Game in 7 Days</p><p>Also, lots of Tunnels &amp; Trolls-adjacent stuff.</p><p><a href="https://chasingdings.com/2025/03/10/how-to-fail-at-writing-a-game-in-7-days/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chasingdings.com/2025/03/10/ho</span><span class="invisible">w-to-fail-at-writing-a-game-in-7-days/</span></a></p><p><a href="https://gamepad.club/tags/7DRL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7DRL</span></a> <a href="https://gamepad.club/tags/GenerativeAI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeAI</span></a> <a href="https://gamepad.club/tags/Kickstarter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Kickstarter</span></a> <a href="https://gamepad.club/tags/KenStAndre" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KenStAndre</span></a> <a href="https://gamepad.club/tags/rebellion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rebellion</span></a> <a href="https://gamepad.club/tags/SkullQuest" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SkullQuest</span></a> <a href="https://gamepad.club/tags/trollgod" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>trollgod</span></a> <a href="https://gamepad.club/tags/TunnelsTrolls" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TunnelsTrolls</span></a></p>
Kyzrati<p>Final <a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> sharing thread is up on the sub, with a bunch of cool new roguelikes already completed like Archipelago of Monsters, Holy Book, BOARD MASTER, and Unsure: <a href="https://old.reddit.com/r/roguelikedev/comments/1j6yu9s/share_your_finished_2025_7drl/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">old.reddit.com/r/roguelikedev/</span><span class="invisible">comments/1j6yu9s/share_your_finished_2025_7drl/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
🧠<p>And that's another <a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> finished. It was a crazy rush near the end, but I managed to create a new, original, roguelike game in seven days! <br><a href="https://braininabowl.itch.io/quartz" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">braininabowl.itch.io/quartz</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a></p>
hawthornbunny<p>Holy flip, I actually did it. I wrote a roguelike in 7 days. And it works!</p><p><a href="https://hawthornbunny.itch.io/call-of-the-cleric" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hawthornbunny.itch.io/call-of-</span><span class="invisible">the-cleric</span></a></p><p>It has stuff I thought I'd never be able to pull off - dungeon generation, enemy pathfinding (hilariously INEFFICIENT pathfinding, to the point that I had to restrict it to when you're within like a few squares of the enemy). The coding felt awfully scrappy - there are so many bits of code depending on other things to happen first, and a bunch of global objects - but I didn't have time to do things cleanly, and I think that's kind of the point anyway when you're working with the PICO-8 on a tight timescale. I'm really pleased with how this went.</p><p><a href="https://equestria.social/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://equestria.social/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a></p>
mika<p>Beneath the Throne of the Goblin Queen, a short bittersweet history lesson about why the goblin kingdom fell into disarray, and our <a href="https://mastodon.gamedev.place/tags/7DRL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7DRL</span></a> entry was submitted yesterday, but I was too tired to remember to post about it!</p><p><a href="https://gavrilovmiroslav.itch.io/btt?ref=roguelike.rs" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gavrilovmiroslav.itch.io/btt?r</span><span class="invisible">ef=roguelike.rs</span></a></p><p>I also wrote several posts over several days about it, and will continue to do so as we're going through a prolonged postmortem of what the tooling we made was doing right and what it still wasn't. You can read that here:</p><p><a href="http://roguelike.rs" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="">roguelike.rs</span><span class="invisible"></span></a></p>
0x0961h<p>7DRL entry is done and gone. I'm le tired. <a href="https://0x0961h.itch.io/roguechain-7drl-2025" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">0x0961h.itch.io/roguechain-7dr</span><span class="invisible">l-2025</span></a></p><p><a href="https://peoplemaking.games/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
Kyzrati<p>7DRL 2025 coming to a close this weekend, been seeing some nice projects approaching completion, like these on the discord server from elliotbnvl, jacob_marks, and pecatus.<br><a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikedev</span></a></p>
gridbugs<p>My <a href="https://hachyderm.io/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://hachyderm.io/tags/gamejam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamejam</span></a> entry - Scope Creep - is now available to play at <a href="https://gridbugs.itch.io/scope-creep" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">gridbugs.itch.io/scope-creep</span><span class="invisible"></span></a>. It was a super-interesting week, figuring out how to render 3d graphics on a (virtual) oscilloscope, and a nice change of pace from the more traditional roguelikes I've made in previous 7drls.</p><p><a href="https://hachyderm.io/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a></p>
Arto Koistinen<p>I'm looking for some <a href="https://mastodon.gamedev.place/tags/gamemusic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamemusic</span></a> for my <a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> game. It has an anarchistic/punk aesthetic, so something along those lines!</p><p>Since it's for a game jam, has to be free to use at least for non-commercial projects. </p><p>There's obviously a bunch of royalty free music sites, but they all require registration and I really can't be bothered with that bs rn. </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameaudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameaudio</span></a></p>
gridbugs<p>6 days into the <a href="https://hachyderm.io/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://hachyderm.io/tags/gamejam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamejam</span></a>. My game is a first-person horror game that's rendered entirely with oscillographics using my synthesizer library (caw). Here's a gameplay demo:</p><p><a href="https://www.youtube.com/watch?v=CF635GriqBA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=CF635GriqB</span><span class="invisible">A</span></a></p><p><a href="https://hachyderm.io/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a></p>
Jared Norman<p>As some of you know, I'm participating in the <a href="https://ruby.social/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> challenge this year and mostly posting it from my "other" account. Unfortunately (as I mentioned in a previous post), in an act of terrible sysadmin negligence, I nuked the instance my other account is on.</p>
🧠<p>Looking pretty!</p><p><a href="https://mastodon.gamedev.place/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a></p>
Jared Norman<p>Today we dropped a new episode that’s very timely given I’m working away on my <a href="https://ruby.social/tags/7drl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7drl</span></a> entry. I interviewed Darren and Mark from Roguelike Radio about roguelikes, why programmers are drawn to them, and what the deal is with the 7-Day Roguelike Challenge. Really happy with how this one turned out. <a href="https://hachyderm.io/@deadcode/114106000886524746" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hachyderm.io/@deadcode/1141060</span><span class="invisible">00886524746</span></a></p>
Lone Spelunker<p><a href="https://mastodon.social/tags/7DRL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7DRL</span></a> snuck up on me this year, and I'm both too busy and down with a bug of some sort that's going around, so sadly, I won't be able to make a roguelike entry this year.</p><p>I am kinda bummed about this. 7DRL has historically been important enough to me to actually take vacation days off of work to participate. It's a yearly ritual for me, and it pains me to skip a year.</p><p>But this year it just isn't in the cards.</p><p><a href="https://mastodon.social/tags/7DRL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>7DRL</span></a> <a href="https://mastodon.social/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a></p>

#7drl is on! Diving into (working title) RUNTIME.

This year I'm leaning way more into world-building and space-making. So we're going to be in a whole-ass city. First step, generating coherent road layouts. Here's where I'm at for road networks. Three road "weights" -- blue trunk roads (6 lanes), yellow major roads (4 lanes), and red minor roads (2 lanes).