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#rustlang_gamedev

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slamp<p><a href="https://hachyderm.io/tags/Pyxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pyxel</span></a> allows you to create games in Python that pay homage to old consoles, such as the Game Boy Color: big pixels, a reduced color palette, minimalist sound</p><p>It's a nice way to learn <a href="https://hachyderm.io/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> for your kids. The backend is in <a href="https://hachyderm.io/tags/Rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rust</span></a> <a href="https://hachyderm.io/tags/rustlang_gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang_gamedev</span></a> <a href="https://hachyderm.io/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> </p><p><a href="https://github.com/kitao/pyxel/tree/main" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/kitao/pyxel/tree/ma</span><span class="invisible">in</span></a></p>
Jag<p>Some UI improvements I've made recently. Now it's time to work on some 3D models for my creatures!</p><p><a href="https://mastodon.gamedev.place/tags/rustlang_gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang_gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.gamedev.place/tags/bevyengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevyengine</span></a></p>
Andrew Atelier Wooldridge 🐲<p>Legend of Worlds <a href="https://legendofworlds.com/blog/4" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">legendofworlds.com/blog/4</span><span class="invisible"></span></a> <a href="https://social.lol/tags/rustlang_gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang_gamedev</span></a> <a href="https://social.lol/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
David Martínez Martí<p>So in the end I got 3 people that tried <a href="https://techhub.social/tags/Unhaunter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unhaunter</span></a>. Thanks a lot for the valuable feedback! But I realize that I missed completely the new player experience. Everyone ended in the tutorial, and stopped there in their first attempt. Seems that a lot of them got the impression that the game was the tutorial. And this is a problem. The tutorial is very basic and shows nothing of the game.</p><p>I will be taking my time to understand how to fix this properly before releasing again. Top priority has to be making new players experience the real game in the first 5 minutes.</p><p>This screws me up so much on my priorities and will set a delay on the next release... But if I cannot get people to experience the game, it doesn't matter if there's a game or not.</p><p><a href="https://techhub.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://techhub.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://techhub.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://techhub.social/tags/rustlang_gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang_gamedev</span></a> <a href="https://techhub.social/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://techhub.social/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a></p>
Herbert "Bracket" Wolverson<p>Wow, I'm blown away - thank you so much for the warm response! Advanced Hands-on Rust is atop the publisher's best sellers list already!</p><p>I've started work on the next beta release - fixing bugs, improving code, updating the Bevy version and tuning the next chapter. (Beta readers get every update including the final release)</p><p><a href="https://pragprog.com/titles/hwmrust/advanced-hands-on-rust/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">pragprog.com/titles/hwmrust/ad</span><span class="invisible">vanced-hands-on-rust/</span></a></p><p><a href="https://fosstodon.org/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/rustlang_gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang_gamedev</span></a> <a href="https://fosstodon.org/tags/bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy</span></a> <a href="https://fosstodon.org/tags/bevy_engine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy_engine</span></a></p>
Michael Rees<p>I'm deep in prep for my AAGO exam in just over two weeks, but I'm taking a rare break from studying to start a Quell clone in <a href="https://fosstodon.org/tags/Bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bevy</span></a>. This is the furthest I've gotten into a Bevy project and I'm really enjoying it this time around!</p><p><a href="https://fosstodon.org/tags/RustLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLang</span></a> <a href="https://fosstodon.org/tags/RustLang_GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLang_GameDev</span></a></p>