VulcanTourist<p>Do you recall how shows like <a href="https://mastodon.social/tags/Stargate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Stargate</span></a>: Atlantis would have areas that would <a href="https://mastodon.social/tags/progressively" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>progressively</span></a> <a href="https://mastodon.social/tags/illuminate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>illuminate</span></a> in response to characters? I play a game called <a href="https://mastodon.social/tags/Empyrion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Empyrion</span></a>: Galactic Survival that allows designing ships and other structures. I'd posited replicating that effect in the game, but now I've actually done it on a limited scale and it's wonderful. No more shall I pass through doors and have opposing areas go fully light and dark all at once!</p>