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#imgui

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pikuma.com<p>I have updated the <a href="https://mastodon.gamedev.place/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a> chapters of our "C++ 2D Game Engine" module to reflect the changes of how ImGui now implements an SDL backend.</p><p>Course: 🔗 <a href="https://pikuma.com/courses/cpp-2d-game-engine-development/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">pikuma.com/courses/cpp-2d-game</span><span class="invisible">-engine-development/</span></a></p><p>Enjoy! 🧉😉</p>
pikuma.com<p>Before I sit down and decide what to teach next, I'm going back to polish a couple of things that are pending on existing lectures. The first one will be to redesign &amp; re-record the <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a> chapter of our C++ game engine module. Some other stuff too! All happening early-2025. 🤘🙂</p>
Adam Nelson<p><a href="https://www.youtube.com/watch?v=DYWTw19_8r4" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=DYWTw19_8r</span><span class="invisible">4</span></a></p><p>Excellent introduction to a very cool library. Clay separates the layout part of an immediate-mode GUI from the rendering. Yet another cool thing I need to find an excuse to use in a project...</p><p><a href="https://fosstodon.org/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> <a href="https://fosstodon.org/tags/IMGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IMGui</span></a></p>
vvvv - a multipurpose toolkit<p>We just finished airing S02E01 of vvvvTv:</p><p>Buttons &amp; Sliders with Dear ImGui<br /><a href="https://www.youtube.com/live/PuuTilbqd9w" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="">youtube.com/live/PuuTilbqd9w</span><span class="invisible"></span></a></p><p><a href="https://mastodon.xyz/tags/vvvv" class="mention hashtag" rel="tag">#<span>vvvv</span></a> <a href="https://mastodon.xyz/tags/visualprogramming" class="mention hashtag" rel="tag">#<span>visualprogramming</span></a> <a href="https://mastodon.xyz/tags/creativecoding" class="mention hashtag" rel="tag">#<span>creativecoding</span></a> <a href="https://mastodon.xyz/tags/dotnet" class="mention hashtag" rel="tag">#<span>dotnet</span></a> <a href="https://mastodon.xyz/tags/imgui" class="mention hashtag" rel="tag">#<span>imgui</span></a> <a href="https://mastodon.xyz/tags/vvvvTv" class="mention hashtag" rel="tag">#<span>vvvvTv</span></a></p>
Brianna Townsend<p>I honestly keep forgetting that I can run as many instances of my game as I want simultaneously within the running exe, useful for checking a bit of re-used UI code in different contexts</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a></p>
Goemon Ishikawa<p>I and a friend have started on a GitHub issue to bring accessibility to ImGui applications, and hopefully if you all can comment and if you use accessibility software it would help a lot. <br><a href="https://github.com/ocornut/imgui/issues/8022" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ocornut/imgui/issue</span><span class="invisible">s/8022</span></a> </p><p><a href="https://tweesecake.social/tags/Accessibility_Software" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Accessibility_Software</span></a> <a href="https://tweesecake.social/tags/Accessibility" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Accessibility</span></a> <a href="https://tweesecake.social/tags/Imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Imgui</span></a> <a href="https://tweesecake.social/tags/Software" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Software</span></a></p>
Smitner // Hazard Pay ☣️<p>The new Level Editor for Hazard Pay is coming along! </p><p>ImGui has enabled me to pump this out very quickly, it generically supports Godot's TileSets, Terrains and SceneCollections.</p><p>Might do a video, anyone want to see a devlog on how it's built?</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
Smitner // Hazard Pay ☣️<p>Having too much fun creating a level editor with ImGui!</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Programming</span></a> <a href="https://mastodon.gamedev.place/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a></p>
Smitner // Hazard Pay ☣️<p>I made a video!</p><p>How to improve your debugging in Godot using ImGui.</p><p><a href="https://www.youtube.com/watch?v=Zcgz3FNdj5w" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=Zcgz3FNdj5</span><span class="invisible">w</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Programming</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a></p>
AlexTECPlayz<p>Some more progress! The project settings UI is almost complete, and I have some basic plugin manifest detection in place. It's all coming together quite nicely.</p><p><a href="https://techhub.social/tags/GameEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngine</span></a> <a href="https://techhub.social/tags/Cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cpp</span></a> <a href="https://techhub.social/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a> <a href="https://techhub.social/tags/SapphireGameEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SapphireGameEngine</span></a></p>
AlexTECPlayz<p>Well, I fully switched from Qt to just using ImGui for the user interface. I just don't see why I should make people install so many dependencies for just the UI, on top of regular dependencies you'd expect for a game engine. Plus, making interfaces in ImGui is just so much faster and easier to do.</p><p>It's fully switched to just using vertical tabs now, and it has a custom titlebar - also written with ImGui. I wanted to go with a switcher between horizontal and vertical tabs, and I might just do that someday, but I don't know if it's worth it. I'll see - but by default, it's going to use vertical tabs to save some UI space.</p><p>And all of the tabs have their own custom menus that show up in the custom titlebar, inspired by the LynxAnimator project, when it was still using C++ instead of C#. The menus are in a dynamic array (using std::vector), and can easily be modified. No need to bother with over-complicated garbage.</p><p>And lastly, I'm using Lucide icons now.</p><p><a href="https://techhub.social/tags/GameEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngine</span></a> <a href="https://techhub.social/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a>++ <a href="https://techhub.social/tags/Cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cpp</span></a> <a href="https://techhub.social/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a></p>
Brianna Townsend<p>It's <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> ! This week I've been putting together inventory and equipment from the ground up. Still a mountain left to do but I'm quite happy with what I have so far 😁 </p><p>The item art was pretty fun to make and I got to implement drag-drop generically in the game's "EGAUI" <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a> -like UI framework </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
claude<p>Fraktaler-3 v3 WIP Android version seems usable, though my Android 7 tablet is a bit slow.</p><p>Image is a zoom into a hybrid of <a href="https://post.lurk.org/tags/MandelbrotSet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MandelbrotSet</span></a> and <a href="https://post.lurk.org/tags/BurningShip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BurningShip</span></a> fractals.</p><p>Julia morphing by hand is a bit tedious, need to audit/fix Newton zooming so that it can be used on touch screen. I think the period detection may be broken too, not 100% sure.</p><p><a href="https://post.lurk.org/tags/Fractals" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fractals</span></a> <a href="https://post.lurk.org/tags/Android" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Android</span></a> <a href="https://post.lurk.org/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://post.lurk.org/tags/ImGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImGui</span></a></p>
Yan Pujante<p>My demo/proof of concept ImGui/WebGPU</p><p><a href="https://youtu.be/06LchpD-ZQo?si=xycYn7oiyXRlDyjj" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/06LchpD-ZQo?si=xycYn7</span><span class="invisible">oiyXRlDyjj</span></a></p><p><a href="https://fosstodon.org/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a> <a href="https://fosstodon.org/tags/webgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgpu</span></a> <a href="https://fosstodon.org/tags/dawn" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dawn</span></a> <a href="https://fosstodon.org/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a></p>
ronak69<p>Dear ImGui frontend for Ladybird! I'm calling it "Dear Ladybird" :^)</p><p>Check it out: <a href="https://codeberg.org/ronak69/dear-ladybird" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/ronak69/dear-lady</span><span class="invisible">bird</span></a></p><p><a href="https://serenityos.social/tags/Ladybird" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ladybird</span></a> <a href="https://serenityos.social/tags/SerenityOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SerenityOS</span></a> <a href="https://serenityos.social/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a></p>
Ciro Continisio<p>Are there still Unity IMGUI magicians alive out there?<br><a href="https://forum.unity.com/threads/prevent-clicking-on-a-pre-existing-button.1575610/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">forum.unity.com/threads/preven</span><span class="invisible">t-clicking-on-a-pre-existing-button.1575610/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a></p>
Alfred R. Baudisch<p>Today I ported rImGui to cimgui, so it's now possible to use raylib + cimgui in pure C (i.e. the beloved Dear ImGui with raylib in pure C).</p><p>I'm going to clean up it tomorrow and then publish it.</p><p><a href="https://mastodon.gamedev.place/tags/raylib" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raylib</span></a> <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a> <a href="https://mastodon.gamedev.place/tags/dearimgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dearimgui</span></a></p>
Sharundaar<p>Thought I'd post this here too :3</p><p>I've been wanting to have a simpler DearImGui implementation in Unreal for a while so I can have editor time UI, docker branch support and some other goodies. Still a bunch of hurdles ! But progress.</p><p><a href="https://mastodon.gamedev.place/tags/Unreal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unreal</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a></p>
Ron Gilbert, Esq.<p>My IMGui view into quests. It's not pretty but it works.</p><p><a href="https://mastodon.gamedev.place/tags/IMGui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IMGui</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Thankful Machine<p>I love the aesthetic of Motif, and lament its decline, but I realize now that Dear ImGui is a modern replacement in a way. Has that super minimal aesthetic like Motif but looks pretty nice to use. Cross-platform as well with lots of rendering backends.</p><p>I’m always tempted to make something very quick and dirty with SDL, but I think I’ll give imgui a spin for a project. Could be just the thing I need.</p><p><a href="https://oldbytes.space/tags/imgui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imgui</span></a></p>