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#gamepublishing

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Bryan Rombough<p><a href="https://itch.io/b/2805/the-fuck-funko-indie-bundle" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/b/2805/the-fuck-funko-</span><span class="invisible">indie-bundle</span></a><br><a href="https://dice.camp/tags/ItchIo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ItchIo</span></a> <a href="https://dice.camp/tags/Bundle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bundle</span></a> <a href="https://dice.camp/tags/GamePublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamePublishing</span></a> <a href="https://dice.camp/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://dice.camp/tags/IndieGameCreators" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameCreators</span></a> <a href="https://dice.camp/tags/Funko" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Funko</span></a> <a href="https://dice.camp/tags/FunkoPop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FunkoPop</span></a></p>
Bryan Rombough<p>Reminder that today is creator day on itch.io.<br><a href="https://dice.camp/tags/ItchIO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ItchIO</span></a> <a href="https://dice.camp/tags/GamePublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamePublishing</span></a> <a href="https://dice.camp/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://dice.camp/tags/IndieGameCreators" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameCreators</span></a><br><a href="https://dice.camp/@BryanRombough/113550385295815874" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dice.camp/@BryanRombough/11355</span><span class="invisible">0385295815874</span></a></p>
Bryan Rombough<p>Friday is creator day on itch.io.</p><p>From midnight to midnight Pacific Time on the 29th of November, Itch will take no cut.</p><p>Creators get an even bigger portion of sales than usual.<br><a href="https://dice.camp/tags/ItchIO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ItchIO</span></a> <a href="https://dice.camp/tags/GamePublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamePublishing</span></a> <a href="https://dice.camp/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://dice.camp/tags/IndieGameCreators" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameCreators</span></a><br><a href="https://itch.io/blog/839981/the-autumn-sale-starts-this-wednesday-plus-creator-day-on-friday" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/blog/839981/the-autumn</span><span class="invisible">-sale-starts-this-wednesday-plus-creator-day-on-friday</span></a></p>
phanjam<p>New IGN article with more details about the Anapurna Interactive staff mass resignation... <a href="https://sea.ign.com/alan-wake-ii/220785/news/inside-annapurna-interactives-mass-walkout-internal-politics-the-surprise-remedy-deal-and-why-it-all" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">sea.ign.com/alan-wake-ii/22078</span><span class="invisible">5/news/inside-annapurna-interactives-mass-walkout-internal-politics-the-surprise-remedy-deal-and-why-it-all</span></a><br><a href="https://peoplemaking.games/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/anapurna" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>anapurna</span></a> <a href="https://peoplemaking.games/tags/gamepublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamepublishing</span></a> <a href="https://peoplemaking.games/tags/anapurnainteractive" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>anapurnainteractive</span></a></p>
Digital Human ✔<p>Impact van herstructurering bij humble games op indie ontwikkelaars <a href="https://www.trendingtech.news/trending-news/2024/08/26319/impact-van-herstructurering-bij-humble-games-op-indie-ontwikkelaars" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">trendingtech.news/trending-new</span><span class="invisible">s/2024/08/26319/impact-van-herstructurering-bij-humble-games-op-indie-ontwikkelaars</span></a> <a href="https://mastodon.social/tags/Humble" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Humble</span></a> Games herstructurering <a href="https://mastodon.social/tags/Indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indie</span></a> gameontwikkeling <a href="https://mastodon.social/tags/Consolepoort" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Consolepoort</span></a> onzekerheid <a href="https://mastodon.social/tags/Powell" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Powell</span></a> Group <a href="https://mastodon.social/tags/Gamepublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamepublishing</span></a> <a href="https://mastodon.social/tags/Trending" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Trending</span></a> <a href="https://mastodon.social/tags/News" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>News</span></a> <a href="https://mastodon.social/tags/Nieuws" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nieuws</span></a></p>
narF 😵✌️<p>Humble Games just had a "restructure" and had another mass layoff. Their 3rd one in 2 years! This time they just fired everyone!</p><p><a href="https://www.gamespot.com/articles/indie-game-publisher-humble-games-reportedly-lays-off-all-staff/1100-6525236/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamespot.com/articles/indie-ga</span><span class="invisible">me-publisher-humble-games-reportedly-lays-off-all-staff/1100-6525236/</span></a></p><p>I'm sure these workers thought, after the 2nd wave, that they would be safe… 😐</p><p><a href="https://mstdn.ca/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mstdn.ca/tags/gamePublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamePublishing</span></a> <a href="https://mstdn.ca/tags/humbleBundle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>humbleBundle</span></a> <a href="https://mstdn.ca/tags/HumbleGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HumbleGames</span></a></p>
Bez<p>I make games because I want to make games. </p><p>I sell games because I want to earn money.</p><p><a href="https://tabletop.social/tags/tabletop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletop</span></a> <a href="https://tabletop.social/tags/boargames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boargames</span></a> <a href="https://tabletop.social/tags/tabletopgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopgames</span></a> <a href="https://tabletop.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://tabletop.social/tags/gamepublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamepublishing</span></a></p>
Bez<p>I have been seriously stressed and overwhelmed for the past few months.</p><p>Maybe I'm doing too many new games for UKGE 2024. But doing old games also takes it out of me. Trying to make sure my old games are available at UKGE just doesn't seem worth it for various reasons.</p><p>It's entirely possible I'll stop making games. I love designing, but the publishing is just too stressful and I struggle with all the organisation/management/logistics.</p><p>But if I don't stop, I think I'll slow down. And stop doing reprints of everything.</p><p>Maybe I'll do 3 games a year at UKGE 2025.</p><p>I'd make sure they are also available at the following UKGE, maybe as a 2nd edition. But then they might be discontinued. It represented me for that moment, but not forever.</p><p>And each year, I could do a BGG poll to ask what games folk would like me to revisit.</p><p>Give myself time to 'revisit' the game, and bring out something that I feel happier with, rather than scramble to reprint an ever-growing library that is overwhelming me, let alone my UKGE helpers or anyone visiting.</p><p>This is a shift I will make. </p><p><a href="https://tabletop.social/tags/tabletop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletop</span></a> <a href="https://tabletop.social/tags/tabletopgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopgames</span></a> <a href="https://tabletop.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgames</span></a> <a href="https://tabletop.social/tags/stuffbybez" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>stuffbybez</span></a> <a href="https://tabletop.social/tags/gamepublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamepublishing</span></a> <a href="https://tabletop.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a></p>
Thomas Beaufils 🇪🇺<p>Dear gaming industry folks, <a href="https://piaille.fr/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> starts in a month from now in SFO and I'm happy to share that I'll be attending with the <a href="https://piaille.fr/tags/Shadow" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Shadow</span></a> team.</p><p>I'll be around for meetings starting March 20, and you can meet us on booth 2527, Hall F at the expo starting March 22. We will announce there significant advancements to our Business Solutions, specifically tailored for game devs &amp; publishers.</p><p>Check out for more details on our presence here: <a href="https://lnkd.in/edMSjF8e" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">lnkd.in/edMSjF8e</span><span class="invisible"></span></a></p><p><a href="https://piaille.fr/tags/gamedevs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevs</span></a> <a href="https://piaille.fr/tags/gamepublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamepublishing</span></a> <a href="https://piaille.fr/tags/cloudcomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cloudcomputing</span></a></p>