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#Dialogic

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Andy P<p>For a free game engine <a href="https://mastodon.art/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> is incredibly powerful and I’ve only been tinkering around with the 2D side and the <a href="https://mastodon.art/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a> story plugin</p>
Lorenzo<p>Who said I did not have to spend 3 hours switching from <a href="https://mastodon.social/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a> to <a href="https://mastodon.social/tags/Dialogue" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogue</span></a> for <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a>? </p><p>My game started crashing due to a memory leak (will post about it later) caused by Dialogic. 🤦‍♂️ </p><p>In any case, I made some progress, and I have implemented 99% of the basic things I wanted to implement.</p><p>Tomorrow I will focus on effects, more sounds and shaders to make things spark more 😜 </p><p>Time to rest!</p><p><a href="https://mastodon.social/tags/Brackeys" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Brackeys</span></a> <a href="https://mastodon.social/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
The Shipyard<p>Sneak peek at the cool stuff <span class="h-card" translate="no"><a href="https://framapiaf.org/@YannKervran" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>YannKervran</span></a></span> has been working on using Dialogic. <br>"NinePatchrect for texts and changing boxes for textures for background." <br>That certainly looks like something we can use to style the UI.</p><p>Excited to dive into this more next year and do custom art for a few key scenes (player first entering the shipyard, first ship launch, first expedition success, etc).</p><p><a href="https://mastodon.art/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.art/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a> <a href="https://mastodon.art/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Andy P<p>I’ve been having a lot of fun learning the basics of <a href="https://mastodon.art/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> and <a href="https://mastodon.art/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a>. </p><p>Tonight I set up a soundscape manager to play an array of random audio clips with variations in pitch and volume to make a noisy 1800s waterfront scene.</p>
The Shipyard<p>Working on the traveling merchant (based on a design by <span class="h-card" translate="no"><a href="https://mastodon.art/@majikarpette" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>majikarpette</span></a></span> ) while <span class="h-card" translate="no"><a href="https://framapiaf.org/@YannKervran" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>YannKervran</span></a></span> did a cool test using Dialogic for <a href="https://mastodon.art/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a>.</p><p><a href="https://mastodon.art/tags/CharacterDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CharacterDesign</span></a> <a href="https://mastodon.art/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.art/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.art/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.art/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a></p>
sokay<p><span class="h-card" translate="no"><a href="https://mastodon.social/@uendystudios" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>uendystudios</span></a></span> recently released our visual novel Cheddar Beach 0 for mobile and PC (Steam). <a href="https://youtu.be/uYbpi-TZNLI?si=eSxP1zv84Ai_Bx1i" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/uYbpi-TZNLI?si=eSxP1z</span><span class="invisible">v84Ai_Bx1i</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/visualnobel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>visualnobel</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a></p>
Philip Drobar 🎬 🎮<p>Some of the recent updates to COGITO came from some amazing contributors.</p><p>A quick one was just added today: Integration of <a href="https://peoplemaking.games/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a> timelines!</p><p>A simple component that can be attached to interactive objects and that can reference your Dialogic timelines.</p><p>With this, COGITO now supports two different Dialogue add ons.</p><p><a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <br><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> #</p>
Nathan Osborn :godot: :defold:<p>Here's the trailer for the Codename: Zalidium demo. <br><a href="https://youtu.be/ZJLyM2ULK8o" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/ZJLyM2ULK8o</span><span class="invisible"></span></a></p><p>Wishlist on Steam.<br><a href="https://store.steampowered.com/app/2995600/Codename_Zalidium/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/299</span><span class="invisible">5600/Codename_Zalidium/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Jowan :godot:<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@godotengine" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>godotengine</span></a></span> <br>- Release Dialogic 2 Alpha 15<br>- Make a few tutorials for Dialogic<br>Wish me luck 😅<br><a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
dopey (they/them)<p>More progress today!</p><p>I added displays for hp and energy. Attacks now cost energy. They all default to 5 damage for now because I haven't implemented damage calculations yet.</p><p>I also added a menu to let players choose which monster to use for the battle, and allow them to switch during their turn.</p><p>Last but not least, I added some text feedback using Dialogic (it wouldn't have been hard to implement manually, but I was already gonna use Dialogic for other parts of the game, so might as well).</p><p><a href="https://tech.lgbt/tags/LowRezJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowRezJam</span></a> <a href="https://tech.lgbt/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://tech.lgbt/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://tech.lgbt/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a></p>
Tearcell Games<p><span class="h-card"><a href="https://mastodon.gamedev.place/@Emi" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Emi</span></a></span> <span class="h-card"><a href="https://mstdn.social/@exelia_antonov" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>exelia_antonov</span></a></span> </p><p>Somnipathy uses <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a> extensively with <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> 3. I've been working and testing the build regularly with our close to production game lol.</p><p>There are a couple minor known issues I hope to iron out before Somnipathy comes out to push back up stream, but Dialogic 1.5 has a lot of goodness in it!</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Emi :godot:<p>💬 Dialogic 1.5 (Godot 3) released! <span class="h-card"><a href="https://mastodon.gamedev.place/@Tearcell" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Tearcell</span></a></span> and <span class="h-card"><a href="https://mstdn.social/@exelia_antonov" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>exelia_antonov</span></a></span> continued working on it and made amazing performance updates:<br><a href="https://github.com/coppolaemilio/dialogic/releases/tag/v1.5" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/coppolaemilio/dialo</span><span class="invisible">gic/releases/tag/v1.5</span></a><br>This will help those games that are close or already released.</p><p>Hopefully we'll soon have the promised <a href="https://mastodon.gamedev.place/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a> 2 for <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> 4 🥲</p>
Danielle<p>After WAY longer then I wanted to take, I finally finished my optimization update for Dialogic 1.x, and now the FINAL final version, 1.5, has now been released!</p><p><a href="https://github.com/coppolaemilio/dialogic/releases/tag/v1.5" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/coppolaemilio/dialo</span><span class="invisible">gic/releases/tag/v1.5</span></a></p><p>From here, 1.x now goes into LTS with now new features, and it's all in on Dialogic 2!</p><p><a href="https://mstdn.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mstdn.social/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a></p>
Tearcell Games<p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> and <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a> are among the things highlighted in a recent github blog post! Go team <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a>!</p><p><a href="https://github.blog/2023-07-25-game-bytes-july-2023/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.blog/2023-07-25-game-by</span><span class="invisible">tes-july-2023/</span></a></p>
Tearcell Games<p><span class="h-card"><a href="https://mastodon.gamedev.place/@afreytes" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>afreytes</span></a></span> <span class="h-card"><a href="https://mastodon.social/@joelmartinez" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>joelmartinez</span></a></span> my <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> game Somnipathy is due out soon, and uses a number of community plugins and addons like <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a></p><p>In terms of other steam games out in the wild<br><a href="https://www.cassettebeasts.com/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="">cassettebeasts.com/</span><span class="invisible"></span></a> is a recent 3d pixel art awesomeness.</p><p><a href="https://store.steampowered.com/app/1637320/Dome_Keeper/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/163</span><span class="invisible">7320/Dome_Keeper/</span></a> Dome keeper saw success last year.</p><p>And for better or worse <a href="https://store.steampowered.com/app/1388770/Cruelty_Squad/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/138</span><span class="invisible">8770/Cruelty_Squad/</span></a> Cruelty squad is also godot and us very successful</p><p>SO Godot can definitely make alot of games! And there is alot in and hitting production.</p>
Tearcell Games<p>These days I help keep Dialogic 1.x maintained as I finish up Somnipathy, and I can't wait to assist in the Dialogic 2.x development. It is probably no exaggeration to say that we would not be releasing Somnipathy in 2 months if it weren't for <span class="h-card"><a href="https://mastodon.gamedev.place/@Emi" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Emi</span></a></span> and the community he built and fostered. </p><p>The ability to join something, learn with it, and grow with it has been invaluable.</p><p>TLDR : open source makes you a better person<br><a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/somnipathygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>somnipathygame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a></p><p>3/3</p>
PickyBurrito49<p>Being able to use Dialogic 2.0 when I switch to Godot 4 is something I am looking forward to! While Dialogic is pretty handy to use, the improvements in Dialogic 2 sound pretty great. Not to mention all the upgrades that come with Godot 4 itself!</p><p><a href="https://mastodon.gamedev.place/tags/somnipathyGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>somnipathyGame</span></a> <a href="https://mastodon.gamedev.place/tags/visualnovel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>visualnovel</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Soto²<p><span class="h-card"><a href="https://zirk.us/@annedraya" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>annedraya</span></a></span> </p><p><a href="https://mstdn.social/tags/nondualism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nondualism</span></a> <a href="https://mstdn.social/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a> <a href="https://mstdn.social/tags/dialectic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialectic</span></a> <a href="https://mstdn.social/tags/scybernethics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scybernethics</span></a></p><p>Hi Andrea. I have developed a non-dualist "dialogical dialectics" which could may be interest you ?! At least you may find interesting refs to follow. Here's a link toward it: </p><p><a href="https://scybernethics.org/scybernethics-enaction-cognitive-rationality/#34_From_dialectics_tension_to_dialogics_thinking_coping_homeostatically_and_patiently_with_conceptual_dipoles" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">scybernethics.org/scybernethic</span><span class="invisible">s-enaction-cognitive-rationality/#34_From_dialectics_tension_to_dialogics_thinking_coping_homeostatically_and_patiently_with_conceptual_dipoles</span></a></p>
Leanne Cheney<p>Been a bit since I worked on it last, but finally found some more time to work on my Dialogic 1.x optimization today! </p><p>The biggest performance issue for larger projects came from the folders. The more of them there, the more recursive functions it took to rebuild the tree, making it a nightmare for creating more folders and files. So internally I was changing it to a flat structure, to make that better.</p><p>Puts root level items at the top now, gotta fix that though.</p><p><a href="https://mstdn.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mstdn.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mstdn.social/tags/dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dialogic</span></a></p>
Leanne Cheney<p>IDK if I actually will have time to complete it, but since more people are starting to play with Dialogic 2 Alpha, I'm gonna try getting my Godot 4 fixes to the Visual Novel template cleaned up this weekend and a PR submitted for that. </p><p><a href="https://mstdn.social/tags/Dialogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dialogic</span></a> <a href="https://mstdn.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mstdn.social/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a></p>