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After one million years of development, we're happy to realease into your caring hands: VL.Stride, the next-generation 3d engine for

vvvv.org/blog/vl.stride-for-ev

We got a shoutout from VVVV! Handy for all of your video livecoding needs.

(@SabrinaVerhage@twitter.com did a sex toy workshop based on VVVV a few years ago. :D )

RT @vvvvshoutbox@twitter.com

joreg: >SabrinaVerhage this could be useful for you next "hacking sex" workshop: j.mp/3q1fVyw they have a .NET nuget for use in v...

🐦🔗: twitter.com/vvvvshoutbox/statu

MediaFutures will support 51 startups or SMEs and 43 artists through a total of three Open Calls in the coming three years:

vvvv.org/blog/mediafutures-ope

A new service release for gamma is out: 2020.2.5

This one with touch support for the Skia Renderer window!

Download and changelog are here:
thegraybook.vvvv.org/changelog

A preview version of VL.OpenCV 2.0.0 is now available. This version upgrades the underlying OpenCVSharp library from version 4.0.1 to 4.5.1 which is the latest available (also for OpenCV itself), opening the door to new features, bug fixes and improvements.

nuget.org/packages/VL.OpenCV/2

New in the work-in-progress section:

Universal Skeleton Bible:
discourse.vvvv.org/t/universal

"...about a universal solution, some clean, well designed approach to make working with skeletons coming from different sources easy, intuitive and universal."

Silk.NET 2.0 is out:

ultz.co.uk/blog/announcing-sil

"A high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application."

#dotnet #csharp #programming

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