Filament docs are really a great compilation of physically based rendering math explanations...also somewhat intimidating google.github.io/filament/Fila

Current status: reverse engineering SceneKit's shader compilation triggers and its preprocessor macro magic

Bizarre: neighbor and I just compared our Amazon shipping estimates, and mine is 2-3 weeks for all items with the free prime delivery, with optional paid faster delivery, whereas his shows no options, is free, equivalent to my fastest option. I thought covid, guess not - WTF?!

9 days and counting not being able to do any Unity development due to it losing my license info. This has fully halted my work just as a big deadline approaches. At this point, Unity is a really risky choice. I can't responsibly choose Unity for any new projects, or recommend it.

These "false and misleading" labels on Twitter and Facebook are textbook alert fatigue. en.wikipedia.org/wiki/Alarm_fa Devops solves this by escalating the alerts if they remain unaddressed. That needs to happen here too.

TIL there's a maintained fork of bitbucket.org/liamstask/goose at github.com/pressly/goose that homebrew defaults to. I've been using the old goose for all my db migrations for years, so it's great to see a maintained fork - even if I'm way behind the curve in seeing it!

Why do the CAPTCHA squares fade away so damn slowly as you click them? Is it masking a slow API call? Do humans react some specific way to it that they can detect? Or is it just a really bad animation duration choice?

Currently attempting to hunt down transform values from .prefab and .unity files in a text editor because Unity refuses to open the project and their support team is backed up. This is ridiculous. My fault I guess for running Windows Update yesterday, but Unity needs to do better.

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Getting pretty annoyed with Unity losing my license activation every few months, and having no self-serve way to fix it. Grinds development to a halt and requires back-and-forth with customer service, which is good for exactly nobody.

Tried to buy a PS5 online today, unsuccessfully, and now that they're all sold out, I'm wondering if I really even want the first rev of a new console anyway. Might make more sense to wait until whenever they release a PSVR2 and decide then.

Assassin's Creed Valhalla is actually pretty good, but mostly it's just making me want to play God of War again.

From what I can tell so far, this console generation will be content library (PS5) vs. hardware (Xbox) with controllers being a wildcard (PS5 haptics vs. Xbox ergonomics.) Fairly interesting head-to-head!

Just solved an embarrassing bug that came down to {"id": null} vs {"id": "null"} so that's how my election day is going so far.

Anyone know the magic trick to make post processing work with VR using the built-in render pipeline in Unity 2019.4.X? Getting a blank render. Unchecking "Directly to Camera Target" isn't helping.

This should really be a signal to overly-restrictive VR storefronts that they can let a wider range of experiences through. Most people don't care about a little reprojection anyway, it seems.

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