Revisited the Westworld Awakening VR experience, and it's shocking how close that came to true greatness. For example, there's an enemy that you run away from while completing tasks. It's almost the exact same gameplay idea as in HL: Alyx, except you can't throw bottles.
It goes to show how design decisions that can seem minor can completely make (or break) a VR experience.
To: Web Apps
Subject: Drop Dead
Lunch break is over, heading back in - this time I can see stream chat thanks to the excellent OVRDrop! Streaming Alyx at https://www.twitch.tv/ericflo
https://www.roadtovr.com/hp-reverb-g2-valve-microsoft/ Hewlett Packard, huh!
Streaming my first time playing Half Life: Alyx! https://www.twitch.tv/ericflo
Encouraging! "Prototype OpenXR for Oculus" https://developer.oculus.com/blog/prototype-openxr-for-oculus/
Making VR - https://www.soundboxing.co
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