Did more work on this illustration for Pixel Wheels "race finished" screen. Now experimenting with replacing the guy with a car. What do you think?
Bonus: a "timelapse" of the different versions. Maybe I should go back to the version with the white at the bottom? 🤔
It's getting pretty hectic near the end of the level in my R-Type tribute, Rightwaves. #gamedev
A landspeeder for May the 4th.
🖨️✂️ New derivation: "Pepper&Carrot Treasure Hunt" by Filipe Vieira, a free card game to DIY for kids.
Lovely message from a Pixel Wheels player:
> Hardware controller support is still broken.
> Fix your game or remove it from Google Play.
Asked the controller model and proposed a refund, because I am generous like that (hint: Pixel Wheels is free, ahah)
Actual lasers in Rightwaves. Maybe a couple of weeks until it's ready to release? Code here: https://gitlab.com/smolpxl/rightwaves
So... I can't reproduce my "Pixel Wheels runs too fast on Windows" bug. With the exact same binary as last time.
Going to release that "unblock Pixel Wheels from Google Play" version then, but I don't like those kind of Shrödinger bugs...
Good: Pixel Wheels standalone installers work on all platforms!
Bad: The game runs way too fast on Windows and I have no idea why...
For non techie family, what #XMPP / #Matrix client do you suggest? I'm looking for something similiar to #Facebook / #WhatsApp in features (eg videocalls) and interface. It needs to be on #Android and #iOS, be #FOSS and *easy to use*.
Please boost as I'm sure many people are looking for alternatives for family right now.
I guess I am officially a mobile app developer now...
To whoever bought Pixel Wheels on https://agateau.itch.io/pixelwheels and set the price to $8 instead of the default $2: Thank you! You rock! ❤
Father, Free Software developer, amateur pixel artist, geek, retro gamer, runs too many projects • https://agateau.com
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