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#shaderart

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I can check off one task for today. I started realizing recently that you can treat a dot product like a 'custom' axis, which meant I should be able to use it to draw regular sided polygons. Well, here we are.

I was pulling my hair out trying to go the last little bit from 'buzzsaw blade' to 'regular polygon', and it turns out I'd nudged a box accidentally and was using something near-but-not-quite the constant I needed. Doh.
#Blender3D #B3D #ShaderArt

Continued thread

Middle o' the damn night mograph. I was working on the fruit texture again, and struck on an interesting looking pattern, so I started working with it, and... well, I suddenly realized that all these square looping animations with central composition could probably be layered on top of each other.

100% pure shaders. I think I might change my name to this.

And I think its name is The Spinning Kaleidoscope of Awesome™️

Evening mograph. So... I was mucking about in the shader lab, trying to come up with a way to make procedural sliced cartoon fruit of all things, when I realized I could make a radially tiling coordinate space with arctangent and length... and once I had that, I plugged in a texture and started rotating & messing with it. At one stage here, I'm doing a screen color blend with negative values, and I'm not sure what it does but it looks cool.
#Blender3D #B3D #GenerativeArt #ShaderArt