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#unity3d

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And here's how it looks after a quick implementation. You probably can't tell from this because they look so smol and pixelated, but the turbines at the front and rear of the red bike rotate and everything 😅 Next step will be to let the Player whack 'em with that big hammer of theirs.

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Worked a bit on Bike n°2! Not sure about the colour scheme just yet, but apparently red = bad guys so it'll be ok for temp assets. Touched up the character model too just so I have a model that isn't 100% identical to the Player. Which is also temporary but still. Next part will be rigging and animation, but that'll be for later.

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...turns out, you can DRINK the snacks. Have you ever tried drinking a watermelon? Or a bucket of marshmallows? (I need to make a couple more animation clips it'd seem)

(Please do not try this at home. This stunt was performed by a professional stunt-tanuki. Also, they're made of polygons so they can't get hurt)

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The tanuki now has a leaf on their head! As bake-danukis do.

I'd initially decided against it when it was supposed to be a multiplayer project, I wanted players to be able to hide from each other by morphing into statues and the leaf would have been a dead giveaway. But the leaf is now in and it's got purpose: it can change colour, showing how fresh it is (or not). It'll be tied to one of the game mechanics later on.