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#dungeonmaster

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Gestern hatte ich ja unsere erste Session im Kampagnen-Neustart von "Ghosts of Saltmarsch" geleitet. Es war soweit ganz cool, nur das Reisen.
Reisen in DnD ist super langweilig und langatmig. Wir würden als Gruppe gerne das Reisen behalten, aus RP-Gründen, aber wow ist das langweilig. Ich habe Blogposts gelesen, Youtube geschaut, mich von "großen" DM inspirieren lassen, aber irgendwie unktioniert nichts so richtig gut. Also jetzt die Frage an die DM unter euch: Wie handelt ihr größere Reisen? Also Tagelange Märsche durch die Wildniss, auf einer Straße oder über See. Wie haltet ihr eure Spieler bei Laune?
#pnpde #dungeonmaster #spielleitung

As a new GM, I don't really know what my strengths are, but I had a moment of insight in my last game. Another GM playing at the table saw me drawing a very crude battle map and said he could never do that. And I was just making shit up as I drew. That's easy for me, so I assumed it's easy for everyone (what is a "self confidence?"), but it was nice to realize that maybe that's something I can bring to the GMing table.

What's your GMing power?

Authors/DMs/Storytellers:

Let mysterious things be mysterious. Not everything needs explanation. Let your villain's ancient tech be ancient. Did your characters interact with it? Give them a glimpse of something greater - but just a glimpse, just the leading edge of it.

Weird shit can be weird. Needs to be weird. Weird is the fun of it.

I sat down last night and began looking through the two folders that contain the world I created for my #DnD campaigns—something I started over 30 years ago (the world, not the campaigns, that is!).

When I first started playing as a non-GM, we’d often get the usual, "You're in an inn, and you hear the barkeep talk of troubles at <story link>." That was fine, but it soon dawned on me that these inns we kept visiting were rather generic—nothing ever seemed to happen until we, the adventurers, arrived.

I used to sketch maps and layouts of locations based on the DM’s descriptions as we roved from village to village, town to town, and city to city. But I quickly noticed huge inconsistencies and illogical choices.

When I became a #DungeonMaster / #GamesMaster, I wanted the world to feel real to my players.

The small town they found themselves in had a reason for existing. The people who lived and worked there weren’t just there to push the story forward. The bars were full of gossip, of course, but not just about the bands of kobolds lurking in the nearby woods. The people were three-dimensional, not just cardboard cutouts.

My first map was a crudely drawn sketch in a lined A4 notebook, but it was a start. I put it in a folder for safekeeping.

Fast forward nearly two decades, and I now have two folders filled with typed-up notes, maps, handouts (feelies), props, and more.

Most of my notes are rough—some typed, some handwritten. I even have a couple of 5¼ and 3½-inch floppies with who-knows-what on them, simply labelled "D&D Stuff."

So, to that end, I’ve decided to start organising and modernising everything.

I’m also thinking of documenting my progress on my woefully underused blog. As you can probably tell from my toots, my writing tends to veer towards verbosity, and I enjoy long-form content.

So, watch this space! I have a lot to sift through and rethink—histories and maps, religions and pantheons, socio-economic factors, and more.

It’s a lot of work, but I think other DMs might find it interesting—whether to follow my thought process or even to borrow elements for their own #TabletopRolePlaying #games.

I'm currently enjoying a Witcher Oneshot of my own creation for my players. At the moment, they're struggling with the age-old question: Should we break the door down, pick its lock, seduce it, or just juggle the knob to open it—because it might not even be locked in the first place? I'm quietly sitting here, trying with all my might not to outright laugh or cackle at the group. Spoiler alert: It's actually unlocked.

Also, I told a player, in response to a seduction attempt—"attempt" being the keyword here, honestly—that the door just doesn't swing that way. LOL.

Attempting intimidation to get the door to respect you isn't going to work, either. They always try this with random and inanimate objects and yet it never works. Gee, I wonder why.

Hey #TTRPG / #DnD gamemasters and players!

I have a player in our newly started campaign that has only played #TTRPGs couple of times before. I hooked her in with the first session and she's excited to continue, so I'd like to come up with some sort of cool personal storyline for her character to keep her engaged.

So far, she hasn't created any kind of backstory apart for the standard stuff that you get when you create a basic #DungeonsAndDragons character. What we know is she is an Elf Druid who has the "Researcher" background and who loves animals. When chatting about the characters at the beginning of the session, she said that she felt like her character had been sent out to collect information on a certain type of bug.

Can anyone share some inspiration on what her characters personal 'quest / storyline' might be?

We are playing in the #CriticalRole #Exandria setting, if that helps, and her character is from Syngorn.