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#atari

70 posts43 participants8 posts today
Replied in thread

@ellyse @inverseatascii What I used at the time was Atari MASM and BUG, the primitive ancestor of BUG65.

Also I often just wrote my ASM on paper, converted the opcodes & bytes to ATASCII chars (see chart), and typed them in BASIC as A=USR("hxxx"). This works but it's insane.

DDT seems "better" than BUG*, but I hate that it sits on Page 6 so much.

Disk version of Mac65 seems good, the zip at
atarimania.com/pgesoft.awp?sof
contains an ATR file of JUST Mac65 & Bug65, and OS/A+.
#atari #retrocomputing

Tredicesima puntata del nostro #AdventShow2024 dedicato all’#AtariST Oggi vi porto nel mondo dei classici con Slap Fight, uno degli shooter verticali che più amo.
Creato da Toaplan e pubblicato da Taito, Slap Fight si distingue per un sistema di potenziamento strategico che ha ispirato titoli successivi e per la sua complessità, perfettamente adattata anche su Atari ST. Un gioco che non è solo azione, ma anche riflessione e precisione
#atari #retrogaming #retrocomputing
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Replied in thread

@ellyse I just got up to the one where you're gonna run your ASM program!

Atari MASM has a full-screen editor (also usable as a plain text editor MEDIT), and a harder disk-oriented workflow. Similar with Action!, nice editor & language like Pascal but less strict, and compiled to pretty good machine code.

You can really see in the carts & disks how OSS was learning to make modern IDEs in very limited resources, one release at a time.
@inverseatascii
#atari #retrocomputing