Follow

Some news! Scenes are now saved on quit, and reloaded when launching the game again.

Plus the scenes detection algorithm now handle the strange hacks of Pokémon Gold/Silver.

Scenes being saved and reloaded makes a huge difference: it's almost like saving your progress into the world, with the map being uncovered as the player explore.

Took a while to code, because for now it is implemented in C—and C makes everything difficult 😖

(C is the language of SameBoy, the emulator I'm hacking for the initial implementation of . Plus it will make exported the code as a library easy.

But damn, if I ever write an implementation again, it will be in Rust.)

Next steps before releasing a binary:

- Implement the other renderers (OpenGL, Cocoa)
- Make the frames detection slighly more robust

(Meanwhile progress on the source code can be checked out here: github.com/kemenaran/SameBoy/c)

@LemoineArthur oué, le résultat est assez cool !

Normalement ça fonctionnera avec la majorité des jeux Game Boy (faudra peut-être juste que j'ajuste un poil l'algorithme).

Sign in to participate in the conversation
Mastodon

Generalistic and moderated instance. All opinions are welcome, but hate speeches are prohibited. Users who don't respect rules will be silenced or suspended, depending on the violation severity.