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Currently struggling with producing #SVG for labelling rivers. I need a #Bézier curve offset to place the label on an invisible path next to the river instead of on the river itself. So now I need to implement the heuristic approximation method proposed by Tiller and Hanson. This involves a lot of paper and ink.
math.stackexchange.com/a/46703
Image 1 shows the solution I am unhappy with. Image 2 shows the heuristic with simple control point translation. That's not good enough.

notklaatu @klaatu

@kensanata What are you building (a map builder, I presume?). Is the code any place public yet?

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@klaatu The particular stuff I'm doing is part of Text Mapper. campaignwiki.org/text-mapper/
Right now I'm trying to improve the placement of labels on a rivers and trails. The point is that another tool called Hex Describe generates names for these and I'd like to add them to the map.
campaignwiki.org/hex-describe
#textmapper #hexdescribe #rpg #map #generator

@kensanata @klaatu This is all looking so cool and fun! If only I could carve out more time to contribute. Watching closely though; I already use Text Mapper for my campaign. Hat tip - @kensanata