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Vu que la Belgique est un tout petit pays avec presque 12 millions d'habitants, je me suis permise de faire une instance #mobilizon pour la #Belgique 😊

Organisez des événements, participez-y, mobilisez vous le tout sans GAFAM.

mobilizon.be

J'espère que je pourrais faire tout ça tout bien. 🙏

stress test with 6 videos (4xfullhd and 2x small resolution): it seems that the time consumed to update textures is a serious bottle neck... fps is also influenced by the screen recording

in : multithreading is running smoothly, reading speed is now correct, performance are ok (15% & 9% of 1 core), just have to make it work for all codecs and resolutions now...
repo: gitlab.com/polymorphcool/godot
branch: ofx
made at @polymorphcool

after discussions with licenses specialists and enthousiasts, it seemed that the best option to mix & is to apply to my module.. so here it is!
gitlab.com/polymorphcool/godot
made at @polymorphcool

pour les motivés, le commit concernant le problème est ici: gitlab.com/polymorphcool/godot
pas de callback, le code ne crashe pas, callback et ffmpeg refuse de démarrer

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question ouverte: est-ce que qqles a déjà réussi à enregistrer un pointeur vers une méthode statique c++ en tant que callback C?
moi j'y arrive pas... :)

yeehah! decompression of video in with is working -> codec is fine, not so good for (last video tested)
no optimisation yet, no audio sync neither, i'll work on it this week
@polymorphcool

just spend 1 hour to make a looks like an desktop
i hope it will ease the transition of a friend... let see tomorrow :)

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