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last devlog before release: peertube.mastodon.host/videos/
everything seems (more or less) ok - the interaction with balls is a bit tricky if the mouse goes too fast...
@polymorphcool

it seems that the best way to push a ball with is to enclose it in several box colliders...
@polymorphcool

peertube.mastodon.host/videos/
new hexagonal buttons for : border, effects and states correctly managed - script is here: gitlab.com/polymorphcool/ormer, and it contains editor functions and ingame functions -> i love having objects able to generate themselves in the editor!
@polymorphcool

very cool git command:
```
git submodule foreach git pull origin master
```

soon: a 3d version of abalone (the board game) with physics: no rules implemented, only the physical reaction of balls on the board - my first (nearly) game :)

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