@neauoire typography is made out of meshes? too sharp for rasterised fonts...

the structure of the mesh is super important in : some of the artefacts appearing when the mesh is inflated come from the fibers connecting the 2 sides of the tube
peertube.mastodon.host/videos/

@polymorphcool

why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in , the flat faces looks flat :)
the two models have the same number of vertices
@polymorphcool

generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...
@polymorphcool

documentaire : se préparer au voyage sur mars, propulsion, micro-gravité, confinement, psychologie & physiologie
youtube.com/watch?v=M0RGVSxq6E

after several days of struggle with cache, binary files and godot resources management, it is now possible to import custom models from to , enabling (at last) all the features of the code: peertube.mastodon.host/videos/

@polymorphcool

i think has the best solution for slow servers: !
just so happy to use this protocol more often, for legal stuff!

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