@neauoire typography is made out of meshes? too sharp for rasterised fonts...

the structure of the mesh is super important in : some of the artefacts appearing when the mesh is inflated come from the fibers connecting the 2 sides of the tube


why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in , the flat faces looks flat :)
the two models have the same number of vertices

generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...

documentaire : se préparer au voyage sur mars, propulsion, micro-gravité, confinement, psychologie & physiologie

after several days of struggle with cache, binary files and godot resources management, it is now possible to import custom models from to , enabling (at last) all the features of the code: peertube.mastodon.host/videos/


i think has the best solution for slow servers: !
just so happy to use this protocol more often, for legal stuff!

Show more

Generalistic and moderated instance. All opinions are welcome, but hate speeches are prohibited. Users who don't respect rules will be silenced or suspended, depending on the violation severity.