stress test with 6 videos (4xfullhd and 2x small resolution): it seems that the time consumed to update textures is a serious bottle neck... fps is also influenced by the screen recording

in : multithreading is running smoothly, reading speed is now correct, performance are ok (15% & 9% of 1 core), just have to make it work for all codecs and resolutions now...
repo: gitlab.com/polymorphcool/godot
branch: ofx
made at @polymorphcool

after discussions with licenses specialists and enthousiasts, it seemed that the best option to mix & is to apply to my module.. so here it is!
gitlab.com/polymorphcool/godot
made at @polymorphcool

pour les motivés, le commit concernant le problème est ici: gitlab.com/polymorphcool/godot
pas de callback, le code ne crashe pas, callback et ffmpeg refuse de démarrer

Show thread

question ouverte: est-ce que qqles a déjà réussi à enregistrer un pointeur vers une méthode statique c++ en tant que callback C?
moi j'y arrive pas... :)

@yhancik je viens de finir altered state, il semblerait que la morale soit: "the power of love, a force from above" :D
Chouette moment en tout cas!

Show more
Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!