omg, it's fast to prototype with !
just did a small test using curve3d and immediategeometry, and here is a metallic intestine :)

Good challenge to get back in c++ shape: merging and , to allow virtually all the video codecs in the engine. A bit hardcore, but it forces me to get use to , a marvellous precompiler.

anxious fish looking at its mesh
animation is achieved by moving the texture of the eyes (offseting the UVs in the shader), simple and efficient, even if not entirely accurate...


cool overlay system to localise objects in + display info -> when you approach the object, a circle appears, when you are too close it fades out


currently working on an infinite terrain module for :
the green area is the highest density of mesh - the density decrease with distance
the idea is to displace the terrain with the camera, and generate the elevation with a map


script running on a complex rig: locking on axis helps a lot to break fingers, but it's far from continuous: quite a lot of unexplicable jumps...

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