just finished a script to convert #blendshape and animation into textures, playable in a #shader -> the bird is flying by interpolating the textures on the right, called "key x ...", containing the vertices positions
#godot #optimisation #3d #gamedev #boids #particles #polymorphcool
#normalmap demo is packed and ready for download: https://frankiezafe.itch.io/hotchpotch
you cn play with the parameters of the brush and change the material
#godot is so great when it comes to diffusion!
#3d #gamedev #utils #generation #tool
normal map generation now has a basic #gui allowing controls over the brush
#godotengine #gamedev #3d #normals #generation
@polymorphcool
drawing normal map with brushes in realtime, funny effects
#godotengine #3d #gamedev #creativecoding #normals
#polymorphcool
#boids simulation in #godotengine : https://frankiezafe.itch.io/boids
nothing to do, just watch the boids moving and the fps vary
#gamedev #agent #gdscript #2d
@polymorphcool
layout with physical engine
with @ameliedumont for #procjam 2020
#godot #design #gamedev #ui #magazine #seeds #2d
@polymorphcool
omg, it's fast to prototype with #godotengine!
just did a small test using curve3d and immediategeometry, and here is a metallic intestine :)
@polymorphcool
#gdscript #gamedev #3d #bezier #generative
first test of #godot #server with #stonisseum, a game by André Ferraz
repo: https://gitlab.com/ThebasDagger/Platformer3Dtests
@polymorphcool
@godotengine
#brussels #godotclub #gamedev #multiplayer
#ffmpeg in #godot: multithreading is running smoothly, reading speed is now correct, performance are ok (15% & 9% of 1 core), just have to make it work for all codecs and resolutions now...
repo: https://gitlab.com/polymorphcool/godot-ffmpeg
branch: ofx
made at @polymorphcool #gamedev #video #libre
after discussions with licenses specialists and enthousiasts, it seemed that the best option to mix #ffmpeg & #godot is to apply #lgpl to my module.. so here it is!
https://gitlab.com/polymorphcool/godot-ffmpeg
made at @polymorphcool
#gamedev #video
yeehah! decompression of video in #godot with #ffmpeg is working -> #hap codec is fine, not so good for #h264 (last video tested)
no optimisation yet, no audio sync neither, i'll work on it this week
@polymorphcool
#gamedev #gameengine #video
the non-event that makes a programmer happy: no error during compilation!
@polymorphcool #ffmpeg #godotengine #gamedev #dev #video #libre
Good challenge to get back in c++ shape: merging #ffmpeg and #godotengine, to allow virtually all the video codecs in the engine. A bit hardcore, but it forces me to get use to #scons, a marvellous precompiler. https://gitlab.com/polymorphcool/godot-ffmpeg
@polymorphcool
#dev #gamedev #video #3d #libre
software artist #coding in #Brussels (c++ <3, gdscript fan), active in the video game bazaar @polymorphcool