starting graphical research for a "legged"ship, hovering on 4 legs (exploration and leisure ship)

research in blender on how to animate hydraulic pistons on a structure using inverse kinematic - the tech way to say: "look at my robot!"
peertube.mastodon.host/videos/

small script to prepare the wonderfull addon for 2.8
gist.github.com/frankiezafe/65
run that, and the addon will be ready to use (pre-alpha stage, do not excpect 100% stability!)

very nice piece of software: Instant Meshes, an automated tool based on quad orientation, visualised as strokes all over the mesh. By editing them, you can efficiently controls the flow of geometry of the surface.
And it is released under BSD license. Tested and approved. A big <3
github.com/wjakob/instant-mesh
@polymorphcool

material applied on blendswap scan, a bit of scultping, a bit of uv unwrapping, and... done

woaw! 30 minutes, a free texture from textures.com and blam: cool rock material with displacement modifier!

generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...
@polymorphcool

end of the day in blender 2.8: some ergonomy issues (in my pov), but so great!

youhouuu! found a bug in the beta, already super stable (now 6 hours of work without problem) - developer.blender.org/T59416

blender 2.8, first impressions : superb new interface, i just love the default shading features of the 3d view! just so weird to go back to right click selection...

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