anxious fish looking at its mesh
animation is achieved by moving the texture of the eyes (offseting the UVs in the shader), simple and efficient, even if not entirely accurate...

@polymorphcool

cool overlay system to localise objects in + display info -> when you approach the object, a circle appears, when you are too close it fades out
video: peertube.mastodon.host/videos/

@polymorphcool

script running on a complex rig: locking on axis helps a lot to break fingers, but it's far from continuous: quite a lot of unexplicable jumps...
@polymorphcool

indeed, my math were not right,
they are better now!
still having issues at some positions, but main process is up & running

@polymorphcool

first partial success with the implementation of CCDIK (Cyclic Coordinate Descent Inverse Kinematics) in - it's brain intensive, but itś definitively worth it!

@polymorphcool

research in blender on how to animate hydraulic pistons on a structure using inverse kinematic - the tech way to say: "look at my robot!"
peertube.mastodon.host/videos/

Show more
Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!