Good challenge to get back in c++ shape: merging and , to allow virtually all the video codecs in the engine. A bit hardcore, but it forces me to get use to , a marvellous precompiler. gitlab.com/polymorphcool/godot
@polymorphcool

anxious fish looking at its mesh
animation is achieved by moving the texture of the eyes (offseting the UVs in the shader), simple and efficient, even if not entirely accurate...

@polymorphcool

cool overlay system to localise objects in + display info -> when you approach the object, a circle appears, when you are too close it fades out
video: peertube.mastodon.host/videos/

@polymorphcool

script running on a complex rig: locking on axis helps a lot to break fingers, but it's far from continuous: quite a lot of unexplicable jumps...
@polymorphcool

indeed, my math were not right,
they are better now!
still having issues at some positions, but main process is up & running

@polymorphcool

first partial success with the implementation of CCDIK (Cyclic Coordinate Descent Inverse Kinematics) in - it's brain intensive, but itś definitively worth it!

@polymorphcool

research in blender on how to animate hydraulic pistons on a structure using inverse kinematic - the tech way to say: "look at my robot!"
peertube.mastodon.host/videos/

Show more
Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!