waw, #searx looks great and is fast (running on a celeron...)
it's not the same idea, here the search is merging results from several engines instead of indexing locally...
the preference panel is impressive, with the ability to enable/disable sources, per research type and by user!
#decentralised #search #engine #anonymous #aggregator
A job for me this week @hacktiris: install & promote a #yacy point for the floor
#decentralised #search #engine
@Ludi @smag @wendy @crickxson
shane the fishman, undulating gently in a fresh stream
#dev #shader #3d #webm #godotengine
@polymorphcool
anxious fish looking at its mesh
animation is achieved by moving the texture of the eyes (offseting the UVs in the shader), simple and efficient, even if not entirely accurate...
#gamedev #3d #godotengine
@polymorphcool
Un des meilleurs film de sf français : https://m.imdb.com/title/tt0118003/
Pas facile à trouver, dark et poussièreux.
an undulating 3d sausage
wonderfull skin simulation
read the full thread here: https://blender.community/c/rightclickselect/zQfbbc/
#3d #simulation #skin #b3d
Woaw, never realised that there was so many trackers in android games!
#gaming #privacy #free #aurorastore
finishing the day with a funny feature: you can modify the terrain elevation in realtime, flatten or roughen it at will
video: https://peertube.mastodon.host/videos/watch/844cd96f-271c-4a08-a09b-fcddbf184704
#generative #landscape #shader #gamedev #godot
@polymorphcool
fixing glitches in terrain with LOD using a "smart" vertices sewing
https://polymorph.cool/2020/06/15/terrain-lod-tesselation/
#gamedev #godotengine #3d #generation
efficient pixels sub sampling: process allows to compute a color anywhere in an image without processing distances, just 3 linear interpolations (much faster) - implemented in gdscript
#gamedev #sampling #smoothing #subpixel #texture #2d #inkscape
@polymorphcool
YEAH: the installation of #lineageos is successful! I'm OK to have a smartphone now. It has been a geek hell to do it, but definitively worth it!
Thanks to @xuv for the psychological support
#ccdik script running on a complex rig: locking on axis helps a lot to break fingers, but it's far from continuous: quite a lot of unexplicable jumps...
#godotengine #gamedev #ik #animation #3d #avatar @polymorphcool
#httrack is running since 17 & 18 hours, #mediawiki really produce a hell lot of pages!
#website #carboncopy #websiterendering #html #static
very nice straight skeleton #addon for #b3d, and its free :)
https://github.com/Lichtso/straight_skeleton
#3d #2d #topology #homotopy #equivalence #math #geometry
playing with the grass tutorial of @BastiaanOlij, code is here: https://github.com/BastiaanOlij/godot-grass-tutorial
#game #environnement #godotengine #gamedev #particle
@polymorphcool
software artist #coding in #Brussels (c++ <3, gdscript fan), active in the video game bazaar @polymorphcool