anxious fish looking at its mesh
animation is achieved by moving the texture of the eyes (offseting the UVs in the shader), simple and efficient, even if not entirely accurate...


Un des meilleurs film de sf français :
Pas facile à trouver, dark et poussièreux.

just discovered the spitted screen option (long press on square)

efficient pixels sub sampling: process allows to compute a color anywhere in an image without processing distances, just 3 linear interpolations (much faster) - implemented in gdscript


YEAH: the installation of is successful! I'm OK to have a smartphone now. It has been a geek hell to do it, but definitively worth it!
Thanks to @xuv for the psychological support

script running on a complex rig: locking on axis helps a lot to break fingers, but it's far from continuous: quite a lot of unexplicable jumps...

ahhhh, long time i didn't do a bit of web-development - compared to c++, it's a hell more complex to setup the dev environment...
(the mini laptop on the left is the server, running a mx linux)

indeed, my math were not right,
they are better now!
still having issues at some positions, but main process is up & running


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