why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in , the flat faces looks flat :)
the two models have the same number of vertices
@polymorphcool

generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...
@polymorphcool

i think has the best solution for slow servers: !
just so happy to use this protocol more often, for legal stuff!

same data serialised in binary and in : 66.5kb vs 128kb (more then double!) + huge cost of encoding and decoding -> data in binary is ready to be loaded in memory, it must be converted from string to numbers in json... i understand now why group choosed binary for its format!

evening fun: trying to understand how to use mysql workbench... omg, it's a beast! running on a local mysql server (all this without , currently in routine maintenance: there is enough other sources online!)

i'm struggling with mesh data formats in , anybody with a bit xp in this field here?
by the way, dev is going well: a set of additional objects allows efficient conversion of std mesh into "softskin"meshes + cache system (yellow box)
@polymorphcool

co-creation of image using recalibration of a neural network, definitively inspired by git :)
first image is by @xuv , second is several generations later

first partial schema of the classes of addon for - seeing this and i understand why i have difficulties to refactor the process... made with wiki.gnome.org/action/show/App

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