is it me or blender is gradually moving away from FLOSS to become a commercial conference like many others? even speakers have to pay the entry fee... (!?)

nice UI design in the demo of, a tile creator tool (with export to unity3d AND ) - cool also to see third parties investing in godot!


first time i write file format specifications BEFORE implementing writers and readers: result is super sleek programming, all you have to do is follow the specs you wrote yourself :)

wow, first python module in C++ up and running: data of (face tracking) are now accessible in realtime, no need to save csv and process them
a special thanks to alex from ( @Ludi tu voudras bien lui dire? pas moyen de retrouver son pseudo :) )
++ @polymorphcool

post-processing tests with : recording the 40 last frames into textures and mixing 2 3d scenes with effects (lines are showing the porcess flow)

working on an IK script in - first test +/- functional, still have issues with accumulation of transformations...


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