Predestination (2014), a cool mindfuck movie even of it's a bit predictable and too slow to keep the level of "wow" at the maximum along the 1:30h.

it took me one week to figure it out, but i'm now able to animate an avatar n every direction with a set of baked animations using

visualisation of the interpolation to be done in the animation shader i'm building: depending on the speed and the orientation of the motion compared to the forward vector of the avatar, different animations must be interpolated. The color represent ID's.
Maybe it's not super clear without motion...

An article about natively building SDF fractal noise by iteratively blending spheres as opposed to traditional noise displacement. By Inigo Quilez.

Just watched Settlers (2021), i liked the slow rythm and the constant psychological tension between characters.

I love surfin on mobile... + my browsers do not store cookies, so this is coming back even if i close all the popups

back to animation baking in : data is now stored "linearly". A small summary is placed in the first pixels of the texture, containing the number of vertex and the frame count => configuration becomes super easy

basic configurable 3d button for :
- hover & pressed detection
- draggable or not
- compute drag distance in global space
- emit signals for major events

Evolution of the flat noise generation: now it includes a random repetition of values. This is usefull when the pixel value is used to select an animation in a stack. The repetition affects the duration of the animation. Result is visible in the video. The tint of the avatar represents the id of the animation.
So, no need to compute anything on the cpu, you can randomise the animations with a custom time offset in each mesh.

just finished a gdscript that generates "flat" noises based on prime numbers.
By flat i mean that all values are appearing once in the texture when using float, or an even number of times when using 8bit.
The script is not perfect, due to the lack of long & double in gdscript...

A bit of p*rn, just to show how flexible splittable panels can be.
Next step: implement draggable borders, to resize areas

just switch from network operator, now on (i had to wait 5 days for the previous operator release my number!)

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