first test de with : cross-platform but HIGHLY inefficient, it took me nearly one hour to render a 14k model

better to json format: it is now possible to make groups of landmarks (see colors) + import orientations

native capsules processed with (original - softskin uvs - softskin mapped)
normal generation is more or less correct (some crease lines appears due to the mesh structure...)
@polymorphcool

"iso190522 - the system behind my iso plots. Processing code, including the library, Java source code, and examples. Creates PDF files optimized for line plots." by Frederik Vanhoutte (src: twitter.com/wblut/status/11312)
download link: https:/wblut.com/code/iso190522.zip

colors created with an HCG picker are a bit more subtle, in my pov...
see it in action here (the color picker on the right is the standard one from godot): vimeo.com/333608613

@godotengine

stumble upon HCG color system (hue/chroma/grey) that seems quite interesting to implement in a color picker!
github.com/acterhd/hcg-color
@polymorphcool

once logic is ok, programming is so smooth! the functional version of the rotation picker for futari-app is ready here: gitlab.com/polymorphcool/futar - just instantiate in your scene and link to object via a tiny bit of gdscript :) @polymorphcool

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