anxious fish looking at its mesh
animation is achieved by moving the texture of the eyes (offseting the UVs in the shader), simple and efficient, even if not entirely accurate...

@polymorphcool

Un des meilleurs film de sf français : m.imdb.com/title/tt0118003/
Pas facile à trouver, dark et poussièreux.

just discovered the spitted screen option (long press on square)

efficient pixels sub sampling: process allows to compute a color anywhere in an image without processing distances, just 3 linear interpolations (much faster) - implemented in gdscript

@polymorphcool

YEAH: the installation of is successful! I'm OK to have a smartphone now. It has been a geek hell to do it, but definitively worth it!
Thanks to @xuv for the psychological support

script running on a complex rig: locking on axis helps a lot to break fingers, but it's far from continuous: quite a lot of unexplicable jumps...
@polymorphcool

ahhhh, long time i didn't do a bit of web-development - compared to c++, it's a hell more complex to setup the dev environment...
(the mini laptop on the left is the server, running a mx linux)

indeed, my math were not right,
they are better now!
still having issues at some positions, but main process is up & running

@polymorphcool

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