Quick demo of the integration of #ffmpeg in #godotengine : the player is fully multi-threaded (even the texture upload in gpu), meaning that reading the video has nearly no impact on the framerate of the game.
I've published a build including the player here: https://polymorphcool.itch.io/pozzo
I've tested it on windows and linux, it runs smoothly. Post issues here https://gitlab.com/polymorphcool/godot-ffmpeg or here https://gitlab.com/polymorphcool/pozzo if it's not working :)
#gamedev #libre #video #dev
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