just managed to cross-compile godot & #ffmpeg for windows!
quite tricky: compilers must be identical when i generate the static version of ffmpeg and when i build godot - hopefully, #mingw generates a lot of info helping a lot
it's not yet functional, but the hardest part is solved!
(idea here is to support any kind of video format in the engine)
#gamedev #gameengine #godotengine #libre #video #gpl
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