I can not make a functional OSX export with godot 3.3.2. A complete description of the issue here: https://godotengine.org/qa/108267/godot-osx-export-has-security-issue-preventing-downloaded
My guess is that's a signature problem, but i can not find info in the documentation on how to sign a f*&#$@ng osx app.
#GodotEngine #documentation #osxisapaininthea$$
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