Follow

back to animation baking in : data is now stored "linearly". A small summary is placed in the first pixels of the texture, containing the number of vertex and the frame count => configuration becomes super easy
src: gitlab.com/polymorphcool/addon

· · Web · 1 · 4 · 7

@frankiezafe oooo, neat

I was looking into doing something similar within Blender since blendshapes are still weird/unsupported(?) in godot

@pyredrid this is based on blendshapes: i generate them in blender via script, export the model in gltf and read them via gdscript :)

Sign in to participate in the conversation
Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!