Evolution of the flat noise generation: now it includes a random repetition of values. This is usefull when the pixel value is used to select an animation in a stack. The repetition affects the duration of the animation. Result is visible in the video. The tint of the avatar represents the id of the animation.
So, no need to compute anything on the cpu, you can randomise the animations with a custom time offset in each mesh.
#godotengine #gamedev #shader #baking #texture #gpu #optimisation
@Olm_e it's the noise & random_repeater scene in https://gitlab.com/polymorphcool/addons/-/tree/master/polymorph/texture_generator if you want to test :)
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