1. computation is deterministic: same seeds and prime set will always produce the same output;
2. when generating a multi-channel noise, seed is offset by one at each channel
not so cool:
1. due to 16bits int in gdscript, small primes must be used
2. texture size is limited to 2^10 for the moment, but it's already 1.05 million unique numbers
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!