it's starting to become interesting in #boids module: after hours of debugging of memory management, it's possible to explain to yellow cubes to follow spheres, and to spheres to avoid yellow cubes.
To have something smooth, there is a lot to params to adapt: inertia (affects acceleration), steer (affects rotation) and so on
video devlog: https://polymorph.cool/wp-content/uploads/2021/03/boid_cubes_chasing_spheres.mp4
#dev #gamedev #simulation #interactions #ai #npc #swarm
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