Evolution of #boids module in #GodotEngine : i finally managed to master the memory creation in a consistent way => no more hard crashes (double free, malloc_consolidate & other funny stuff). Result: i'm now able to construct complex reaction of boids, with modification of plenty of parameters depending on the environment
#gamedev #simulation #swarm #dev #cpp
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!