Follow

why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in , the flat faces looks flat :)
the two models have the same number of vertices
@polymorphcool

Sign in to participate in the conversation
Mastodon

Generalistic and moderated instance. All opinions are welcome, but hate speeches are prohibited. Users who don't respect rules will be silenced or suspended, depending on the violation severity.