after several days of struggle with cache, binary files and godot resources management, it is now possible to import custom models from #blender to #godotengine, enabling (at last) all the features of the code: https://peertube.mastodon.host/videos/watch/578d928e-256e-43eb-b23e-7fe4c8b4b7f9
#gamedev #lewanski #3d #dev
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