@wargreen @polymorphcool thanks for the names of python libs, they are super sexy! - for python in godot, nope, i didn't tried, as i'm doing c++ mainly, and gdscript is just enough to configure the behaviours - i like python a lot & i really like gdscript too => simple and super good integration in the engine (doc, warning & errors, etc.) - but i get your point, if you don't need a complete 3d engine, then godot is too much
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