All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on artstation.com/artwork/e0J88w

1 of 3 polishing model, UV unwrap and Normal/AO maps projection done.

The maps needs some little polishing in PS but is nicely done, I think this is the more complex of the 3 art parts.

#ScreenshotSaturday #3Dart #gameArt

Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya ☕️ t.co/kZXcpPOn7l

2 of 3 polishing model, UV unwrap and Normal/AO texture baking Done!!.

#3Dart #gameArt #lowPoly

3 of 3 polishing and UV unwrap texture baking is finally over, maybe this weekend I start with the hand paint texture, meanwhile enjoy this incomprehensible yellow object. #3Dart #gameArt #lowPoly

The Coffee Shop second Timelapse is now available on youtu.be/29lcaN4Xi6Q Here I did some polishing to the Structure, Objects and Engine creating the final low poly mesh, creating the UV maps and baking Normal/AO. ☕️🚀

#gameArt #3dArt #lowpoly

@frankiezafe That is amazing, is taking some time, but really like it too. ❤️

Sign in to participate in the conversation
Mastodon

Generalistic and moderated instance. All opinions are welcome, but hate speeches are prohibited. Users who don't respect rules will be silenced or suspended, depending on the violation severity.