"brute force" implementation of 2d triangle / triangle intersections, inspired by a #stackoverflow post (https://stackoverflow.com/questions/1585459/whats-the-most-efficient-way-to-detect-triangle-triangle-intersections?fbclid=IwAR0-J7PuMIzfkg_6RA9xwhASH7E3IoLzxbXx5Q5ZYQMsGfdMfmI8GtuTuCg), soon mixed with the UV drawing lib
#2d #geometry #math #processing
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