Going back in for a bit! This time trying out the experience on Rift S instead of Index to see how it works on Oculus Touch controllers.
Beat the game today - what a great game, such an inspiration! Two big takeaways: VR prefers tangibility over abstract systems (e.g. collect resin, load chunks into machine 👍) Second, big-budget animation and story sequences work great, even with all the limitations imposed by VR
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