A 3D homography (perspective) transform in Blender Sverchock
The purpose of this is to get a 'taper' transform that actually works.The homography transform preserves straight lines and planes, whereas the normal taper transform just makes a horrible mess of 3D objects
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The purpose of this is to get a 'taper' transform that actually works.
The homography transform preserves straight lines and planes, whereas the normal taper transform just makes a horrible mess of 3D objects