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Aurélien Gâteau @agateau

After too many attempts at drawing decent top-down trees for Pixel Wheels, I am considering changing to an RPG style perspective. True top-down is too frustrating to draw with. This is what I have so far.

The only drawback is I would have to remove the screen rotation in the game, but lots of people seems to dislike it, so maybe it's not a problem, what do you think?

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@agateau I'm doing a full top-down perspective in @EvenfallGame - it is really hard for most things. The gameplay lends itself to the perspective, and I'm not really close to any final art, but it's still challenging.

@twisterghost @EvenfallGame glad to here I am not the only one struggling with this! Best of luck with your game!