@fraggle Extremely cool. How do you determine that each demo has played back 100% correctly? Is this code that's in Chocolate Doom's source depot?
@jplebreton DOS Doom has an obscure option called '-statcopy' that lets an external driver get access to the intermission screen statistics data. So I wrote a DOS driver that dumps this to a text file, and ran it across the entire Compet-N archive. Choco can generate the same text files, and as long as the demo stays in sync, the two will match. http://github.com/chocolate-doom/statcheck
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